Oh, it’s good to find a record company with a sense of humour! A couple of years after Bark Psychosis disappear in a puff of defeated resignation at never having pushed their unique and challenging musical vision sufficiently to the public, 3rd Stone release the second compilation of singles, B‑sides and versions from a band who only ever released one album. ‘Game Over’ contains a substantial amount of material that appeared on ‘Independency’ (a previous collection of early tracks) and offers merely two rare pieces ‑ one a dispensable, Robbie The Robot‑style cover of Wire’s Three Girl Rhumba ‑ thus fleecing the decidedly underground (i.e., small) fanbase that is utterly devoted to the band’s memory.
But seeing as it is the miraculous Bark Psychosis, and any memorial is welcome… rant over.
During their brief career, Bark Psychosis elicited some comparison with Talk Talk. The latter, having begun as a semi‑manufactured New Romantic band, increasingly became wilfully experimental and their music sounded as if it was becoming more and more harrowing and emotionally exhausting to produce. The difference is… Bark Psychosis’ music started out sounding as if it was an emotional and intellectual purge that was driving its players to collapse. Not being star names, the rumoured tales of exhaustion, near‑nervous breakdowns, walk‑outs and splits that accompanied the recording of their only album, ‘Hex’, remain, perhaps thankfully, little known. Truly, this was sadly meant to be a band that shone brightly but burned out quickly.
Significantly, then, this compilation opens with virtually the only Bark Psychosis material that followed ‘Hex’ ‑ the single Blue. As a final milestone, not to mention headstone, it is unsatisfactory. An exercise in New Order balladry, gleaming electronics and Hooky‑style guitar in place, the only traces of BP’s supreme weirdness and atmosphere exist in the overwhelming blasts of data‑noise/DJ scratching in the breaks between verses. But it does provide a great opportunity to read between the lines. Was this an attempt to get airplay? A last sigh of exhausted resignation? An attempt to lighten the mood of a band in its death throes? A pointer towards Graham Sutton’s new drum’n’bass persona of Boymerang? Wonderfully cynical speculation, but who knows? Blue is poignant, but nothing more.
Apart from an unsatisfying, muted live take of Pendulum Man ‑ which, instead of burning ominously like the album version, appears to have been recorded under a thick layer of cotton wool ‑ A Street Scene is the only track on ‘Game Over’ to have been taken from ‘Hex’. As such, echoing that album’s minimal‑jazz late‑night Talk Talk feel, it doesn’t really fit here: otherwise, it’s as remarkable a mood‑song as ever. The heavy motoring bass drives the track through dark, deserted streets, as brass and oboe reflect the rushing orange blurs of streetlamps overhead. The romance of the city, in music ‑ it’s an urban thing, you understand.
What ‘Game Over’ arguably does well, from the viewpoint of a Bark Psychosis novice, is introduce crude “types” into the wide range of their material. I Know is one of their rare, perfect acoustic numbers that always succeed in standing on the edge of falling apart. Even with the aching whalesong that drifts in and out of the echoes of voice and acoustic guitar, this is perfect walking‑home‑through‑the‑city‑at‑4:30‑a.m. music. Graham Sutton even gives a tired little sigh at the end. Aaah. Sob.
On the more ethereal side of things, Bloodrush is a slow‑burning, hesitant track, like a school of luminous deep‑sea jellyfish heading for home. Every time the translucent guitar or Sutton’s hushed multi‑tracked voice finally breathe life into aching melodies, all of the elements evaporate into the air again, too overcome and exhausted to continue. Finally the band find it within themselves to build an impossibly lovely, tearstruck flicker of melody, with shimmering waves of percussion as a mournful lyric repeats: “You never stop, never learn…”
BP were also a very rhythmic bunch, but they toyed with the beat and weaved in and out of it. Manman, though, is the most metronomic it gets. Deep vocals, pulsating electronics, sturm‑und‑drang guitars. A little (whisper it) Goth‑like. An urban nightmare ‑ a midnight ride on an out‑of‑control tube train…
It’s Murder City out there. Where did all the haze and hush go? To show how adaptable they could be, the beast of BP unleash a nine‑minute thrash with minimalist pauses. The unhuman thing is how precise it is. Unlike thrash, it is almost emotionless (no criticism) and glacial. Every moment of guitar clang, distortion and drum thud seems mathematically programmed ‑ in this sense, the closest comparison is the precision rock of the similarly late, lamented God Machine. Murder City is rage and frustration, but utterly and terrifyingly controlled. (We can, therefore, forgive the fact that the track ends with something quite close to a drum solo).
However, Scum is the masterpiece, as well as the major occasion on which Bark Psychosis finally managed to bring forth superlatives from the music press, not least at the audacity of releasing a twenty‑one minute single featuring four distinct “movements” (this was 1992, before post‑rock and the return of experimentation. Before Tortoise’s Djed. Just think about that). The first few minutes rely on minimal atmospherics. Silence plays the lead instrument. Then a simple, welling guitar chord. A distinctly loose, jazzy drum pattern. Sutton’s hushed vocal. You feel relaxed, familiar with the surroundings. But then a disturbing, incredible drone grows, mingling with a thousand voices all talking at once. You are almost physically pushed away from the centre of the music. Stop. The reassuring anchor of the original music returns. Then it all happens again. Drone. Voices. Drone. Voices. Sound upon Sound upon Sound. Help.
That’s just the first thirteen minutes. The last eight offer a relatively relaxing atmosphere. Thanks.
We have to be honest, I suppose. What boundaries remained for Bark Psychosis to break? If we find BP’s music so emotionally overwhelming to listen to ‑ no, scrap that, to take part in ‑ can we really expect them to have gone on pushing ever further? My cruel reply is “yes” ‑ there’s no‑one else following their lead.
Game Over. Game? You call that a game?
(review by Vaughan Simons)
Bark Psychosis: ‘Game Over’
3rd Stone Ltd., STONE 031CD (5 023693 003122)
CD-only compilation album
Released: 26th May 1997
Get it from:
(updated 2018) Adasam, or second-hand.
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