Tag Archives: pitch-bending

Album reviews – Darkroom: ‘Fallout 2’ & ‘Fallout 3’ albums, 2002 (“a game of reverse-chicken… impressive and utter liquefaction”)

18 Mar

Darkroom: 'Fallout 2'

Darkroom: ‘Fallout 2’

The second part in Darkroom’s ‘Fallout’ trilogy ( a set of interwoven concert travelogues) sees the unorthodox dark-ambient trio shrink to fit circumstances: recorded over the course of four gigs in Cambridge between spring 2000 and spring 2001, ‘Fallout 2’ records their first period of work as a duo. With singer Tim Bowness temporarily absent from the group, the five lengthy live tracks see Darkroom’s sound now built up entirely from Andrew Ostler’s infinitely malleable, polluted volume of electronic sounds and Michael Bearpark’s massed, heaven-and-hell loop guitars.

Subtracting the singer should have meant removing the human face from Darkroom’s activities. It should have forced their music – which was already suffused with hanging menace, dense atmospherics and chaotic leanings – further down the road to alienation. In fact, the opposite is true. Minus those fragmentary Bowness sighs, whispers and melodic wails, Darkroom do relinquish part of their edge of romance and distress. But they also dispense with the intimations of human disintegration, morbidity and panic which Tim’s beautifully tortured vocal tones brought to the project.

In his absence, Darkroom is able to relax and experiment with a two-way balance instead of the three-way teeter they’d thrived on previously. Os and Michael sit back and play off each other – not in unison, but in a dialogue of occasional crossings and of deceptive, mock-disengaged responses. As with ‘Fallout One‘, the two-man Darkroom continue to embrace instinctive wandering noise-stews rather than art-rock discipline.

For this album, at least, these are gentler brews: one even begins with a serene duet of heaven-scented loop guitar and a windblown squiggle of pink noise, rather than the warning tones of before. Released from some of his duties as textural foil to Tim, it’s Michael who now gives the music its anchors: cyclic calling phrases, humming confections of layered Frippertronic-like loops, space-echoed licks, sometimes a sound like someone wrenching their way out of a giant metal tank. Os – as usual – takes responsible for most of the layers of sonic detail and for the most drastic directional shifts within Darkroom’s ever-restless improvisations.

Os’ increasing plunderphonic tendencies (linking and threading pieces with snippets of international radio conversation, Cambridge choristers or muezzin calls) prove that behind his responsibilities for the main body of Darkroom’s sound, he’s also the joker in the pack, dialling up effects and textures from a vast trick-bag of electronic sounds which he then sloshes across the speakers and leaves to evolve. His rhythms, too, betray a sense of cool, amused mischief. He’ll stitch in trails of techno beats, or hijack a piece five-and-a-half minutes in with jazzy cymbals and toms drenched in flapping dub treatments. He’ll even drop in the occasional comedy drum-wallop to accompany some blooping synth sounds he appears to have stolen off a kiddy-ride in a shopping center. Inscrutable humour aside, Os also assembles a remarkable variety of more solid elements to flesh out Darkroom’s randomness: imposing psychedelic cadences, static veils and suggestive electrophonic shapes.

Though Michael Bearpark’s playing still owes a debt to Robert Fripp (via his “Bearatronics” loops and his occasional digressions into trumpet-guitar), he’s far less formally-minded. While you could also draw parallels to the mangled roots sounds used by David Torn, Michael is a far more reticent, distant and watchful guitarist: less flamboyant, but similarly eclectic. Across the album, he comes up with the kind of junkyard guitar that Marc Ribot would be proud of; or treats us to yanks and scrabbles of twanging guitar in the vein of Henry Kaiser or Fred Frith. He unwinds collapsing, Spanish-guitar-style electric rolls; or feeds in the Bill Frisell-influenced ghost-country minimalism that he’s increasingly stamped onto Darkroom music. Os responds with gusty, gauzy swirls of noise, or busies himself chopping up the sound even as Michael enriches it.

It’s co-operation of a kind, I suppose. Sometimes the Bearpark/Os interplay is gloriously subtle. More often, they’re engaged in a game of reverse-chicken in which they seem to be seeing just how far they can wander from each other’s playing before Darkroom collapses, adding a kind of free-jazz risk to the elements of illbience, Krautrock and musique concrete that already flourish in the group’s sound. Darkroom’s apparent abstract shapelessness (more accurately their indifference to, and boredom with, the monotonous formality of much electronic music) seems to put a lot of people off. However, their loosely-knit and liberated music still has few rivals or peers in electronica.

Darkroom: 'Fallout 3'

Darkroom: ‘Fallout 3’

Tim Bowness returns for ‘Fallout 3’ which at first listen sounds as if it could be pegged as the kinder, gentler Darkroom. This seems an unlikely label. Nonetheless, the album initially seems something of a let-up from Darkroom’s unsettling dark-ambient explorations.

As the group’s main studio-flexer, Os exerts most of the active control over the emerging music. On this occasion, he does this by taking more of those Darkroom live recordings and drastically remixing them. Drawn from two of the mid-2000 Cambridge gigs which initiated ‘Fallout 2’ (plus four other gigs between 1999 and 2000 in Cambridge and London), ‘Fallout 3’ is tagged as “a celebration of the art of post-production” and compresses their rich, chaotic improvised sprawl into a thickening wall of noise. This is Darkroom as jelly, rather than their usual coils of prismatic vapour. In the process, it displays a side of the group which might appeal better to ambient-music aficionados and art/noise acolytes (those who’ve so far proved immune to, or unconscious of, Darkroom’s brooding wide-open power).

The art-rock richness of Tim’s keening, beautiful-agony vocal was previously something of a scene-stealer – especially when it reached heights of drama which recalled Peter Hammill at full tilt. This time it drifts faintly through the mix like a displaced ghost. Half-obscured, half-dreamy, its physical presence fades to a livid imprint. As for the industrial-melodic textures of Michael’s guitars (and his layered MiniDisc manipulations), these have sunk even deeper than before into the fabric of Darkroom sounds, as have most of the drum loops. The most audible Darkroom instrumentation to be heard on ‘Fallout 3’ is the humble studio fader and the reverb unit, teasing their way through the music and rebuilding detail.

Turned right down, ‘Fallout 3’ sounds like the smooth-peanut-butter option compared to the crunchier varieties of ‘Fallout One’ and ‘Fallout 2′. Turned up, though, the music piles upwards inexorably; like a thick fluid shot through with veins of displaced voices. Sometimes these voices belong to Tim, processed almost beyond recognition to become muttering crowds or alien choirboys. Sometimes they’re radio voices stroked out of the ether by Os’ continuing casual interest in plunderphonics. Those little instrumental dialogues and monologues that used to weave through Darkroom pieces have been melted down too. Everything played becomes food to feed this new amorphous monster.

The result is that, more than ever, Darkroom’s music has the amnesiac, dissolving qualities of oceans. Powerful and ever-massing, and strangely indifferent to the repercussions of its nature. The sound itself, for what it’s worth, is closer to dry land if perhaps not stable ground. That continuously-rumbling, near-geological depth of soundfield and the thick “angry-earth” quality to the sound brings this reinvented Darkroom closer to the relentless, tectonic grind of Robert Hampson’s dark-ambient process music in Main. Like Main’s, the pieces on ‘Fallout 3’ are much of a muchness. All are slightly differing curves on a line mostly heading in one direction, arcing beyond post-rock to the land of out-rock. There’s far less of the more identifiable tendencies of the past – nowhere near as much of that Fripp-&-Eno-swimming-in-Lee-Perry’s-galactic-fishtank feel. The always diffuse identities of the Darkroom players are now barely there at all. The music has turned them inside out.

Consequently this is seventy-five minutes of impressive and utter liquefaction that’s still– identifiably – Darkroom, and which also enables them to thumb an invisible nose at past accusations of formlessness. Even when their musical substance is reduced to something as intangible as this, Darkroom’s baleful and beautiful intent remains intact: a long way beyond the easy trance to which most electronic acts are finally reduced. Darkroom’s vision is still inexplicable and alien. It’s also still undeniable.

Neither kinder nor gentler, then. Just even more seductively suffocating and inscrutable.

Darkroom: ‘Fallout 2’ & ‘Fallout 3’
Burning Shed (no catalogue numbers or barcodes)
CD-R/download albums
Released: 01 January 2002 (‘Fallout 2’) & 1st February 2002 (‘Fallout 3’)

Get them from:
Burning Shed (‘Fallout 2‘, ‘Fallout 3‘) or Bandcamp (‘Fallout 2‘, ‘Fallout 3‘)

Darkroom online:
Homepage Facebook Twitter MySpace BandcampLastFM

REVIEW – Darkroom: ‘Fallout One’ album, 2001 (“like a small corpse flattened onto a moving tyre”)

13 Jan
Darkroom: 'Fallout One'

Darkroom: ‘Fallout One’

Maybe it’s due to simply not being on the right label (they’re homed neither at Warp Records nor at Rephlex, nor at any of the other established electronica houses who provide a credible passport to attention). Maybe it’s the frustration of continually bouncing, disregarded and unloved, off the defense radar at ‘The Wire’. Maybe it’s simply the usual difficulties regarding working on and playing an abstract, thickly electronic music with even fewer anchors than most of the buzzing, bleeping efforts in that particular field.

Whatever it is, while the mightily amorphous Darkroom should have been a serious avant-garde cult act by now. Instead, they’ve been in retreat since their initial late ‘90s rising and since those times when they brought their galactic rumble-and-wail to some of the artier club-nights around London. It’s dispiriting – but at least this has been a strategic retreat rather than slinking off, defeated, to lick their wounded diodes.

Darkroom remain active, particularly in their native Cambridge. They still haunt basements, galleries and art-house cinemas whenever they can, recording hours and hours of live material. They’re still more or less unknown: but they’ve been making the most of this anonymity. At least it allows them to continue to explore their own unsettling take on ambient music, unencumbered by the demands of the more familiar electronica clubs or by any micro-cultures other than their own. The ‘Fallout’ trilogy (of which this is the first installment) is the result.

These recordings present an unadulterated Darkroom, live and in the raw – a sound of boiling sea-stuff, of natural chaos, of expansively stewing noise. They’ve abandoned the song experiments and the more disciplined, streamlined aspects of their previous album ‘Seethrough‘ in order to embrace more of the chaotic, massy, polytextural wanderings that they touched on in their ‘Daylight’ debut. Each of the tracks on ‘Fallout One’ is functionally numbered: One to Seven. None are graced with any more of a name, nor indeed any more clues of any kind. There are no sine-wave surfing references, no snippets of French or intimations of disturbance, no jokes (unless you count the press release name-checking both Photek and Satan). There aren’t even any nods to the collective’s old Samuel Beckett fetish.

Darkroom don’t guide anymore. They drift remotely through their music with a mixture of utter authority and confusing haphazardness, stirring ideas in and spinning them out. You can’t place yourself with this music: you can only live with it. Any associations which you care to make are now entirely your own.

‘Fallout One’ also emphasizes an increasing musical dominance by Andrew Ostler, the keyboard-and-programming corner of the Darkroom triangle. Freshly returned from his solo project Carbon Boy, Os brings back plenty – he adds a glut of shortwave radio voices; he disrupts Darkroom’s light-footed beats and breaks them up into free-jazz stumbles. His relentless mutations of dense electronics regularly distort and destroy any settled landscapes that the group might have settled on. Lurking in the background, Michael Bearpark concentrates on turning his guitar into a slow-hand blur of inscrutable forbidding noise. When he’s not doing that he’s building up a succession of aquamarine loops, sounding like a coldly psychotic take on Michael Brook.

By comparison, singer Tim Bowness seems more displaced than ever. Already abstract, whenever his vocals appear now they take the form of shocked, drowning, incoherent whoops and keens, half-submerged in the swirl of choking ambience and psychedelic space echo which his collaborators are cooking up. As ever, the effect is similar to the contorted vocal tapestries of Tim Buckley’s ‘Starsailor’. This time, though, Bowness sounds as if he’s gradually being sucked down a black hole, protesting all the way. It’s a far cry from the measured, beautifully-finished art-pop tones and diction of his day-job in no-man. Still, he seems to thrive on the chance to unleash this kind of utterly unguarded noise.

Caught as live as this, Darkroom’s music is more disorientating and disturbing than it’s ever been before on album. Though always too lushly endowed with timbre and detail to be unrelentingly hostile, it offers little in the way of chill-out calm or methodical reassurance. Even the gentler tracks such as Three or Four regularly see Darkroom’s more pastoral landscapes bent out of shape. A desperate, looping Bowness mantra of “say” will be overcome by data squirts and snippets of Gregorian chant; a hum of guitar will be scratched over by a violently juddering, reedy electronic screech; clicking needles will have a strange banana-boat yodel stretched across them.

Throughout, Os’ sculpting of the sounds induces sonic meltdown. Hiccups of sounds, whale song, a mutilated loop of geothermal Mellotron or a dignified broadcaster’s voice will all be sucked up, shredded and blown out, or brought round and round like a small corpse flattened onto a moving tyre. In their collision of the beautiful, the horror-inducing and the plain distorted, Darkroom offer nothing easy. ‘Fallout One’ is music for dissolving cities – a cool-headed, unconditional embracing of confusion.

Darkroom: ‘Fallout One’
Burning Shed (no catalogue number or barcode)
CD-R/download album
Released: 01 January 2001

Buy it from:
Burning Shed or Bandcamp.

Darkroom online:
Homepage Facebook Twitter MySpace BandcampLastFM

November 2012 – EP reviews – One Thousand Lucky Cranes’ ‘One Thousand Lucky Cranes’ (“restful hiccups”)

28 Nov
One Thousand Lucky Cranes: 'One Thousand Lucky Cranes' EP

One Thousand Lucky Cranes: ‘One Thousand Lucky Cranes’ EP

From Tennessee to the heart of the mountains of central Japan is a long way. I’m not sure what’s brought Ben Bryant from one to the other, but his debut offering as One Thousand Lucky Cranes shows the stretch. While these four tunes are nominally in the box for downtempo chillout electronica (with a side helping of glitch), they’re also attenuated, deconstructed tunes. Untitled agglutinations. Restful hiccups. A feeling that’s a little like that moment when, relaxing on a beach somewhere, you’re momentarily jolted into realising just how far from home you are.

Despite the tumbling data-flop of its intro (and the corrupting glitch atmospherics which score creases and interruptions into its texture), No.1 quickly reveals itself as deconstructed soul. More specifically, a Philly-inspired slow jam; from the lustrous breath-sighs to the jazzy climbs, to those Air-style analogue doodles with their pitch-bending vocalisé effect. Everything in it has that cushioned lushness and summertime daydream feel to it, with electric piano pads stroked and lovingly distorted into tiled, fuzzed chillout chimes. Notes and sounds have a fallaway feel to them, as Ben toys with wavering queasy pitching or leaves us in expectation. Japanese trinket tinkles worm their way into the mix: toys wearing down their batteries on the console.

There’s a little bit of soul in No.2, though only the slightest taste. One of Ben’s sounds is sourced from the sweetest electric organ sounds, but sliced off the top of the frequencies and rendered from gospel hints into an artful saccharin. Most of the other sounds are flickered by processing – treble-sharpened melody gurgles, a sweet baby-tone climb glimpsed through a strobing blur of reverb. Even the drum sounds (despite keeping a thread of industrial funk running throughout) are inverted and upended, imploded beats and cymbal hits trapped in a thicket.

On No.3, glitched beats are dropped into the music like someone dropping random glass beads into a Geiger counter. A slow phased sweep of synth pads (like the luminous cloud-roll Prophet-noise of the late ‘70s), offers something slightly meditative and slightly irritated, cross-legged but glaring sideways. Layers of glitched percussion twists and carpet-bomb bass distortions are folded into the mix. If you’ve still kept hold of that beachy simile from above, imagine the same, but with little smoke-shells bursting in mid-air above the mellow golden sands.

No.4 rises out of a sea of finely sifted white noise, revealing an ominous minor-key structure behind it. There’s something here that’s similar to the sweetly-sung anxieties of Horace Andy at work with Massive Attack on ‘Mezzanine’: a hint of ghost-town industry, of grand soul with the security sucked out of it… perhaps an echo of Detroit despair imprinted on in the architecture. Rather than Andy’s sensual suede-creak of a voice, though, the vocal here is an accelerated burble, part-housefly and part child-babble, stretching and meandering around the slow-stepping arches of fuzzy melody. Glitch-taps and dubstep activity fire about in the percussion, data-screeches kick some cold sparks off the chords. Throughout, the white noise comes through in hose-spurts; or tide-smacks, pushing its way through the buildings – a dream of the first drops of the flood. As with all of the tracks on this EP, the sense of solidity, dislocation and imminent upset come bundled close together, blurred over like a multiple exposure.

One Thousand Lucky Cranes: ‘One Thousand Lucky Cranes’
One Thousand Lucky Cranes (self-released, no catalogue number or barcode)
Vinyl/download EP
Released: 26th November 2012

Get it from:
Nimbit Music, Bandcamp.

One Thousand Lucky Cranes online:
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April 2012 – album reviews – Komatsu’s ‘Komatsu’ (“a cats-cradle of skittering percussion, controlled screech and speeding draglines”)

30 Apr

Komatsu: 'Komatsu'

Komatsu: ‘Komatsu’

This profusion of rock power duos – it must be viral. Surgically-reduced, punked-down, jazzed-up, math-rocking or swampy… they seem to be filling plenty of gaps. Pick one of them out, and it’s usually a drum-and-guitar pairing minus the bass, or otherwise a guitarless bass-and-drum coupling. What’s triggering this? The window-rattling scrunch championed by Death From Above 1979? The teasing-twosome model set up years ago by The White Stripes? Basic economics? The old Robert Fripp idea of smaller, mobile, more intelligent units, which in more austere times may exert more of a pull?

Anyway…

Komatu fit – very loosely and fiercely – the last of these options. A drums-and-guitar duo of Finnish rock improvisers, they’ve set themselves up to be as expansive as possible. They seem to use their lack of a bass guitar as a kind of invisible fulcrum: an absence which they can both pull away from and can curve back to compensate for. Having a bass would just pin them down, render them linear; when what they actually want to do is stretch themselves over every possible angle of orbit. In the absence of those root notes – those stolid map-pins of rhythms and root – both and neither of the two musician strive to offer something else, containing their wildness only by a teasing instinct for where the brinksmanship stops.

Komatsu are also unsentimental about naming their music. Most of the time, number placements will do instead, and you can bring your own interpretations to the party. Neither of the duo themselves are inclined to give away much in the way of meaning. The music itself, however, is anything but dispassionate. Even on those occasions when it turns mathematical, the numbers swarm like killer bees, waiting to plunge into brief resolutions and then dance away again.

Unusually, much of the time the lead instrument is Jussi Miettola’s drumkit. Hinting at and ducking around rhythms more often than simply holding them, his distinctive playing is busy, expansive and never less than exciting. It’s almost – but not quite – free jazz. It’s heavy on the sonic possibilities of the top kit with its dryness and its imperative rattle, sometimes bursting into vigorous splatters of bass drum and cymbal; coursing easily between Art Blakey, thrash metal and points in between.

Guitarist Juha-Pekka Linna plunges his guitar into a mass of loops, mechanisms and pulverizing crystallised distortion. The results run a broad gamut between a taut dry rattle (like spasming rockabilly) and a screeching cyclonic blizzard of rotating noise. In spite of this whipped-to-chaos approach, it’s often him who ends up holding Komatsu’s pieces in shape. His loops become binders – circumscribing the duo’s wilder flights, defining their narrow tones and furiously tight patterns.

On the Intro, fractured jazz chords on guitar wrestle with snare-scrabbling free drumming; an initial spideriness which is gradually bolstered and transformed by smudges of trippy, expectant backwards guitar. This in turn suddenly inflates and hunches up in a blur of warm overwhelming fuzz into jubilant, wing-whirring psychedelic noise. As Komatsu move directly on into First, it’s all swapped for a fold-over of psychedelic guitar echo; chattering in the teeth of an imagined gale, billowing itself out of shape. An expert roaming roll around Jussi’s toms adds another dimension of tension.

As Jussi and Juha-Pekka work away at the piece, it escalates into a panning tornado-swirl of layered guitars and rattling drums, brittle and yet overwhelming in its pent-up force. You imagine a man swinging rocks round and round in a bucket, waiting for that instinctive moment when he can open his grip and let everything fly. This never quite arrives, but Komatsu’s cats-cradle of skittering percussion, controlled screech and speeding draglines keeps you hanging in anticipation until that imaginary gale finally, rapidly, falters and dies.

For Second, Komatsu tone down the surge. A West African-inspired walking rhythm, played out on guttural post-punk guitar, tramps on against increasingly furious stick-and-tom rattles burst from the drums: Jussi’s decisive and pointed breaks make a one-sided musical conversation. There’s nearly two-and-a-half minutes of this dynamic sparseness, and then the faintest whisper of sound creeps in and gradually rears up in a veil-sweep of celestial noise guitar. As this grows and billows to hang above the tune, like a grand valance or a deathly Mellotron chord, the mood grows grimmer. Inexorably, the African stroll is overwhelmed by ever-increasing bass smudges. That Mellotronic chord eventually drives the music towards a waiting cliff. They have a certain taste for threat, then.

While much of hard improvisation sounds like a wrestling match (with cascades and grapples of angry notes) Komatsu’s version is more like a stalking, or an illustration of danger. Places once safe begin to flood. Confusing shadows blight the landscape. Situations turn uncomfortable.

Nothing For Money (the only Komatsu song with a name) broods like a dark Western, Juha-Pekka initially restricting himself to giant Morricone-esque guitar pluckings over Jussi’s uncharacteristically miserly, mathematical pick-out of drum parts. A second Jussi, jazzier and looser, plays against himself in the background, filtering dustily through a radio speaker like a memory of easier times. This, too, is gradually overwhelmed. The guitar begins to shucks out backward swells again. The drumming becomes more counterpointed, more belligerent.

With its uncomfortable, weirdly perpendicular funk-clank full of disassociated fragments (drum points, spacebar chinks), Third sounds like hip-hop might have sounded had it been invented and played by Can. It has an alienating quality: a kind of stern party music, pushing you into painful shapes. Juha-Pekka’s main guitar part is squashed flatter than wallpaper. Another of his lines drags a jangling siren motif up and down. With this spiraling in the foreground, a distant heavy-metal grind (colossal, but given quietness by distance) moves into place, by which time the drum parts have turned metallic too. The finale is an unexpected drop-away into fifteen gurgling seconds of distress call.

Fourth is split into two different and distinct parts. The first part draws on avant-garde ideas from contemporary classical ideas – vicious thunks of the lowest possible piano notes; groans and distracted orchestral growls from the guitar processes. These in turn are bled into chance noises: an airy temple-bell dings and chimes, and there’s the clear close-up sound of someone rolling coins or ball bearings around the studio. Some reflective menace is added by baleful post-rock guitar tinges and ear-filling fog-banks of sub-bass.

Suddenly, Jussi explodes into the second part with a tight lash of cymbals and a stream of West Coast power-punk drumming. There’s a scourge of rapid-strum guitar, at thrash-metal intensity, but without the rhythmic restlessness. Bar by bar, it rises up the chromatic scale while subliminal keyboard figures sketch moving arpeggios behind it, before the whole thing finally hits a crash-barrier of static.

On the final track (which, with typical Komatsu insouciance, is just called Last) the boys let their hair down. A skating buzz of static synthesizer serves as a continuo; Juha-Pekka’s wet and warbling science-guitar figures provide something like a melody. Halfway through, the emphasis shifts and the music morphs woozily elsewhere. The synth buzz become a deep bass drone; the guitar patterns become drips in the background, while the melodic role is taken by whooping varispeed notes.

From brood to fun-ride, sometimes two is all you need. There’s certainly not much missing from this fierce bout of inventiveness.

Komatsu: ‘Komatsu’
Komatsu (self released, no catalogue number or barcode)
CD/download album
Released: 24th April 2012

Get it from:
CD available directly from Komatsu; download available from iTunes.

Komatsu online:
Homepage Facebook SoundCloud

March 2010 – album reviews – Meczûp’s ‘Hanging from the Purgatory’s Pendulum’ (“intimations of strings, pipes and carefully torn air”)

12 Mar

History can catch at things and mess them around. Take the theremin – a serious instrument, reduced to a circus trick, with a story that reads like a map of twentieth-century aspirations and follies. Early days were heady: born from Russian security research, Léon Theremin’s electronic instrument was quickly diverted to more high-minded classical music uses: mostly summoning up the sounds of the ethereal spheres for mystically-minded intellectuals. Now? The gimmick tray. Its “woo-woo” glissandi are used to evoke gimcrack spookiness, or as a quick and flashy shorthand for psychedelic derangement.

Worse – on half of those occasions when you’re assured that you’re actually hearing a theremin (Good Vibrations, the original ‘Star Trek’ theme, early Portishead) what you’re actually hearing is a forgery. Based on motion detectors and on hands that aren’t allowed to touch anything, the genuine instrument is tougher to play than a greased fiddle. Hence (for those who want a quick route to the theremin sound without the sweat, physicality and sheer involvement of playing one) the slew of knock-off devices and plug-ins available for faking the flitter.

It’s all a little sad. Despite the efforts of a distinguished handful of composers (not least Shostakovich and Miklós Rózsa) the theremin passed quickly from being the sound-of-the-future to becoming a sonic trinket and a source of freaky icing – all via pop culture, counterfeitery and the Cold War. You could scarcely blame Léon Theremin if he were spinning in his grave (sounding a heavenly wavering burble of rage as he did so). Hearing a theremin played in a way that’s even slightly close to the original intent is something of a rarity these days. While he’s not exactly a purist, Cihan Gülbudak (better known as Meczûp) clearly takes his own theremin seriously enough to steer it back to roots-level.

On ‘Hanging From The Purgatory’s Pendulum’, Meczûp’s theremin is accompanied only by its own looped signals, and sometimes by a gauzy, delicate brushing of fuzz-noise shrouding the pure tone in a gentle, finely-milled distortion. Mostly, though, Meczûp suspends the instrument in wide space, sending its sliding, sustained tones out as a majestic keen. His control is exemplary, mastering the air-shaping swoops and pinches necessary to pull away from plain electronic tone and towards intimations of strings, pipes and carefully torn air. Where a little more flex is required there’s a whammy-pedal available, heaving the pitches up and down in tidal zooms, and giving the music the apocalyptic boom of a Messaien organ-blast.

Besides the skill of Meczûp’s fingertips, the other key ingredient in his work is locale. Based in Istanbul, he sits at the historic conceptual crossroads of East and West. Seemingly setting aside contemporary blendings of globalization and cyberculture, his music taps into older frictions and fertilizations. There’s an old-fashioned sense of discovery here. Geographies slide across each other and voices strain to mingle, from the earnestly mangled English of the song titles to the cross-sifting of the musical impulses. Throughout the album, echoes of the classical European yearn-to-order meet intimations of Eastern devotional. Despite Meczûp’s classic theremin technique his musical lines don’t have the chilly ethereality of the original approach. They sound more like ney flutes, duduks or zurnas – Middle Eastern wind instruments with their own connection to Sufi, shamanism and oral histories; to the angelic and diabolic aspects of spiritual experience; or the difficult memories of the region’s blood-mottled sway between the heights of civilization and the depths of brutality and pain. There are notes of beauty and agony here, calling up more than a few old ghosts.

Meczûp: 'Hanging From The Purgatory's Pendulum' (previous cover)

Meczûp: ‘Hanging From The Purgatory’s Pendulum’ (previous cover)

At its most basic, Meczûp’s music sounds predominantly Eastern (the brief Arabic piping of Shadow: A Parable) but the musical crossings-over are far more interesting. Beneath the long whining melodies that cap and guide A Tale For Lancinant Screws, a kind of slender and abbreviated suggestion of Renaissance counterpoint emerges. It’s less an outright structure than a kind of haunting, like the image of a face flattened out across an endless carpet. A similar device haunts The Ribald Genie, ghosting underneath a lonely melody which gradually alters from pure keen to distorted scream and finally to a melancholy sarangi moan. For the brief but wide-ranging Garoun A, more of these suggestions blur into whalesong glissandi: a succession of theremin voices from teetering soprano to slithering sub-bass chase each other before tailing off into echoes.

Meczûp’s sharp appreciation of lines of beauty dominates the record, although at points this is deliberately overstretch to the point of breakdown. On Puriest Morning of All Times, baroque intimation destroys its own bounds: a vaulting lead melody (first soprano, then alto) strides downwards into echo-space before more parts build into a looping, uneasy fugue. As it moves on, the theremin sound begins to rip and degrade, eventually becoming a mass of gargling sharp-edged rattles like a rockslide or a Geiger counter. Blossoming in Cemetery sits between Bach liturgy and Armenian lament, maintaining an ache and yearn for six minutes before the theremin’s translucent cloak of distortion cracks and dissolves, and the melody starts to reiterate as a scabrous insect buzz.

In spite of his austere tendencies, Meczûp allows a little fantasy into the mix for a couple of pieces, drawing on and transforming pinches of popular culture. The first of these is Kwaidan, rooted in Japanese ghost tales via Lafcadio Hearn and cinema. Relinquishing the counterpoint which informs the rest of the record, it brings out more of the Eastern melodies while walls of looped theremin churn in the background, fluttering and stuttering on a grand scale.

The second is The Bridge of Khazad-dûm – an etiolated isolationist drone which becomes perhaps the most powerful work on an album already full of grand-scale intimations. It takes its inspiration from Tolkien: specifically, that chasm-spanning subterranean stone bridge which (at a key point in ‘Lord of the Rings’) becomes a locus for death, despair and ruin. Meczûp interprets another aspect, capturing something of Tolkien usually drowned under torrents of merchandising: his valedictory quality, the way his stories shuffle and re-deal the racked old bones of history, romance and inevitable decay for one final mournful hurrah. Meczûp’s vision of the bridge is of an ancient, significant place deserted. Plangent teary layers of theremin fuse together, cold spaces emerge in the music, and entwined senses of antiquity and abandonment are caught in broad view.

In fact, this sense of stricken grandeur applies equally to the rest of the album. Meczûp’s eerie, assertive picking-over and teasing-out of elements within of his music feels like a week spent immersed in history. It has the same tasting of triumphs and fleeting beauty; the same dawning feeling that one somehow fits into something so much broader and complicated. Through it all, the theremin rises triumphant. Survival and vindication.

Meczûp: ‘Hanging From The Purgatory’s Pendulum’
BFW Recordings, BFW038 (no barcode)
Download-only album
Released: 1st March 2010

Buy it from:
BWF Recordings, Magyar Walltapper or Reverb Nation. 9-track version also available from Bandcamp

Meczûp online:
Facebook Twitter MySpace Bandcamp

October 2008 – album reviews – Darkroom’s ‘Some of These Numbers Mean Something’ (“once engaged in perpetual fall, now they roam”)

10 Oct

Darkroom: 'Some Of These Numbers Mean Something'

Darkroom: ‘Some Of These Numbers Mean Something’

Perhaps the passage of time forces a shape on what used to be abstract, giving it some meaning. Perhaps Darkroom just got tired of toying with slow nebulae and with clouds of diffused adrenalin and panic. At any rate, the Cambridge dark-ambient duo (now based around Hertfordshire) are changing. Their first full-release album since 2002’s ‘Fallout 3‘ sees them producing a very different music from the leashed chaos of their first decade. Those looming, passive-aggressive electronic thunderheads and those forbidding razor-smears of guitar are easing into a sweeter mood.

There’s also the question of how that passage of time works the same effect on people as it does on bands. In many respects, watching Darkroom evolve has been like watching – in extreme slow motion – the unknotting of a glower. Whatever the image, there’s always more to electronica artists than their boxfuls of clicks and drones or their “take-it-or-leave-it” detachment from their completed music, for which the finely-honed details of a recording (rather than the performance within) is the ultimate statement. For Darkroom, perhaps this is closer to the surface than most. The group has rarely, if ever, been sought out for interview, but anyone who’s taken the trouble to talk to them has encountered soft-spoken yet determined men keeping a tremendous exploratory brainpower in reserve. While no-man singer Tim Bowness was part of Darkroom (howling wordless imprecations and grand voice fragments, a guttering horror-struck Lucifer tumbling through a churn of collapsing stars) much of this emphasis fell on him. With Tim long-since melted out of the picture, any such curiosity has to move in on the remaining Darkroom pair and what they might be bringing in.

It becomes more interesting, for example, that synth lynchpin Os programs (as Expert Sleepers) innovative sound modules and methods for other musicians to pursue, and cooks up lighting effects for video gaming at the point where it bleeds into video art; or that guitar-broiler Michael Bearpark’s sinewy textural playing is a flipside to his day-job in cutting-edge computational chemistry. While this kind of hard science hasn’t obviously dictated the form of Darkroom (generally they’ve surrendered to the unknown rather than tried to map it) it does seems that ideas of coloration, reaction, chemical excitement and chiaroscuro are built into the group at a deep and evolving level.

When I originally reviewed ‘Fallout 3’, I toyed with the idea of a kinder, gentler Darkroom, in which the pressured frowns and disorientations of their earlier music relinquished its forbidding edge. Here, this comes to pass. While they’re not exactly rolling over to have their bellies tickled, Darkroom have, in their way, mellowed. A decade into their work, they’ve stopped overwhelming us with gigantic, impenetrable sonic proofs and begun welcoming us with musicality. Though star-stuff is still implied, and they’ve kept much of their cosmic scale and atmospherics, they’ve switched off most of their former barrage of hostile radiation. What comes through now are blushes and bobs of warmth, a new appreciation of carefully worked detail. With Michael’s recent embrace of acoustic guitars (and the deployment of drummer Andrew Booker as a new group foil) we also get the sound of physical velocity, friction and fingerprints; of hands on sticks, gut and wood as well as electronic triggers. Where they once engaged in perpetual fall, now they roam.

Their 1999 album ‘Seethrough‘ (an unexpected collection of songs recorded while Tim Bowness was still on board and tugging them back towards his own musical heartland) originally seemed like a blip in Darkroom’s career. Listening to the camouflaged melodies and song structures sliding past in ‘Some Of These Numbers…’ suggests that with or without Tim some seeds might have been planted them for later emergence. Bar the vertiginous, unsettling loll of Insecure Digital (a teetering reminder of Darkroom’s roots in echoing noise and psychedelic dub) the music here sounds as if it comes from the heart and not from the more obscure sets of glands. Mercury Shuffle, in particular, rides on a soft and subtle ballad-chord sequence, inspiring rippled melodics. Booker, in his most prominent moment on the record, provides a subtle shuffle from which to launch Os’ rhapsodic faux-CS-80 synth buzz and Michael’s batwing-rises of screech-guitar. Beyond the drowsy interplay, the backgrounds show Darkroom at their gentlest: a riffling submarine twang, or space-rock-tinged Americana with a touch of Bill Frisell (and, perhaps more than a couple of echoes of Red River Valley).

While Darkroom have generally been open about their enjoyment of 1970s prog and fusion, and of 1980s pop (as well as the 1990s electronica boom which they both sprang from and dodged) it’s becoming more evident in the sounds they choose and the structures they etch. Album opener The Valley of Ten Thousand Smokes revisits some aspect of the group’s original brutal beauty – a brow-furrowed mumble of baleful sound, its hooded swamp-dragon guitar tones move foggily over a bass-drum thud that’s part hip-hop and part dream-course, as if some of the trancier elements of Pink Floyd’s Echoes were cheek-to-cheeking with the Aphex Twin. Yet it’s also more structured than they’d have allowed themselves before: more painstakingly orchestrated. Treated guitar parts flash over the lip of the tune’s leading edge like a handful of blades, sounding in the deep like Wagner horns or mingling Delta slide with digital interrupts.

A whole rackful of ideas are bound into the album’s title track, which travels from electronics fluttering around elegant classical-styled guitar harmonics via a subtly slowhanded Bearpark melody and bouncing Eurotrance suggestions from Os. These in turn thin out into a post-rock brew of expressive but hidden guitar and a succession of themes, each beautifully suggestive but barely touched upon. They’re like the points of a mathematical iceberg, nudged and smoothed by equally brief musical salutes (an aerial Fripp burn, a little Talking Heads funk) and, towards the end, the crash and hiss of sea-breakers.

While they’re shyly opening out this fan-spread of influences, Darkroom also reveal a new skill: that of touching on and drawing on the times and tones which inspire them without ever getting stuck to them. My Sunsets Are All One-Sided simultaneously revisits the rootless, reborn feel of very early jazz-fusion (before the pulls of groove and tradition dragged it back to something more predictable) and the creeping 1950s curiosity of the European avant-garde. Here’s a gentle Stockhausen toy-chime, eventually discovering its own little medley of small tunes. Here’s a lighthouse-revolve of guitar swells. Here’s a move, by degrees, from Zawinul to Hammer; to a point where a ‘Miami Vice’ bass-synth pulse and subtle Booker cymbalwork grounds Michael’s leaf-fall guitar work, and a shuffling batter of electronic funk is shadowed by the jingle of a roller toy.

Cuddling up with the light celestial touches of ’70s chamber-soul while filtering them through carefully-reserved 1990s arrangements, No Candy No Can Do also hints at the diaphanous mid-’80s tundrascapes on Cocteau Twins’ ‘Victorialand’. Twinkly flechettes of electric piano, slow spins of programmed glitter-dust and a watery Booker shuffle provide the shape, with a countrified psychedelic guitar patrolling the hazy horizon. Hints of dub, apparently played on a toy organ, even makes links to the frayed and contemplative Birmingham exotica of Pram.

The key to Darkroom’s transformation is in Michael’s work on acoustic nylon and steel-string guitars, which bring him down from his cruising altitudes and up from his witches-brew textural bubbling and leave him bare-armed at Darkroom’s forefront. On Two Is Ambient, he’s hooking out a Spanish guitar clang, looping against his own electric drones, warbles and wah-wah cycles and against Booker’s industrial snare and tight cymbals. The latter pulls in yet another layered Bearpark, this one exploring a stepping probing bass sound (begun on the low nylon strings, fretbuzz and all, and ending up somewhere in cavernous double bass territory). Os seems to be both manipulating these sounds with one hand and pushing again them with the other: presumably it’s him who’s responsible for the final chromatic crash and pink noise weirdout. Similarly, it’s Os who throws up the gelid synth-wobble, string-section cycles and speed-oscillation pranks in Chalk Is Organised Dust – a necessary wildcard foil to the loping, snapping drums (part Bill Bruford and part Can) and the snatches of blues, classical double-stops and jazz-bass ostinato which Michael’s now feeding into the tune (as if for ten years he’s been a hostage virtuoso, now finally set free of his leg-irons and running off in a kind of fluid hobble).

Turtles All The Way Down concludes the album on a dry joke. The title’s from Stephen Hawking, via any number of sources. It covers infinite regression (handy for loopers), desperate mythologizing and arguments stretched thin. The music itself is fired off from on the abstract coil of a steel-strung guitar lick in which jazz, blues, minimalism and an awkward all-ways dash combine in a way which would’ve raised a sour grin from John Fahey. This quickly moves into a gnarly munching electric drone, ghostly post-rock keyboards and spacious drum clatter. It’s a last-minute hollowing out of what’s gone before, the sounds and atmospherics recalling the anxious small-hours cruises of Bark Psychosis (sliding past the red lights at 3am, somewhere close to home but never in a stranger place).

It’s as if Darkroom have suddenly stopped, shaken awake, and reminded themselves not to let us settle into too much comfort. Much of the music on ‘Some Of These Numbers Mean Something’ may have dropped out of the previous interstellar char-and-chill in order to embrace a more human-scaled and earthbound warmth. Darkroom aren’t forgetting that the inhuman extremes are still there, waiting indifferently just outside the envelope.

Darkroom: ‘Some Of These Numbers Mean Something’
Burning Shed, BSHED 0408 (5060164400059)
CD/download album
Released: 3rd October 2008

Buy it from:
Burning Shed or Bandcamp.

Darkroom online:
Homepage Facebook Twitter MySpace BandcampLastFM

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