Tag Archives: creeping horror

REVIEW – Felipe Otondo: ‘Tutuguri’ album, 2013 (“sound moulded by careful hands”)

9 Apr
Felipe Otondo: 'Tutuguri'

Felipe Otondo: ‘Tutuguri’

Having pursued his studies from his native Chile to Denmark and then to the UK (he currently teaches at the University of Lancaster), electro-acoustic musician Felipe Otondo has already made himself a world traveler. The cosmopolitan sourcing of his music ensures that he travels even further afield, even while sitting at his computer. The four pieces on his debut album ‘Tutuguri’ draw on concepts, patterns, sounds and language from India, Java and Mexico as well as from European and American sound-labs.

This reminds me that, like bats, human beings use sound to find where we are. We often remain unaware of this, or even dismiss it. In cities, for example, we tend to think in terms of filtering out the extraneous noise – the rumbling press of traffic, the too-close babble of our neighbours on public transport or through the thin walls of apartment blocks; the persistent layering of unwanted music as ambient features for shopping or working. In spite of this, we’ll still use sounds to judge our way and to establish our place in a shifting world. Recurring sounds in the subway tell us that the service is regular, or when we need to change direction. Changing accents in voices and even birdsong rachet our subliminal paranoia up or down. Subtle switches in the quality of sound moving through the air tell us about weather, and about the places we move through. Some newly-blind people even report developing an echo-location sense, measuring the presence of oncoming pedestrians, lamp-posts and corners by the minute changes in echo and sound positioning.

Most importantly, we associate the places we know with an arrangement of sound. Wind will be shaped around a building in a particular way, the patterns of dialogue and intonation spoken in and around particular shops and café. Traffic lights and contraflows generate their own rhythms and exchanges. Blindfolded, I’d still be able to recognise the back-street where I currently live from its specific sound patterns: cars nudging the speed-bumps with a particular speed and duration, the toss and bend of the trees in the wind paths, the pitches of children’s voices in the school half-way along, the frequency of slow buses creeping to the nearby bus garage. These recognitions surprise us, often in ways which we don’t even consider until the connections occur to us.

To me (being less of a traveler than many) Felipe’s sound sources are more exotic, initially implying spatial journeys or international visits. The complex and beautifully-packaged CD sleeve for ‘Tutuguri’ enhances this, opening up like an origami flower (or like the jaws of a concealed alligator). The four intent and deceptively challenging pieces within the album are designed to shuffle the consciousness rather than soothe it. They divert the listener along other paths: associative, temporal, historical; hallucinatory or sacramental. When Felipe cites them as being “meditative”, he doesn’t mean relaxing, or lazy. Listening care is required. At a distance – at a point of detachment or reduction to background – Felipe’s pieces will sound like a fluttery wallpaper of treated sound effects. Up close, turned up, or simply heard on headphones, the craft is evident: Felipe’s years studying spatial sound and timbral perception have been well spent. He’ll set you down in the middle of a set of beautifully recorded instruments or noises – or as an offset, slightly distanced observer – and then gradually alter that sound-world in increments, or in sudden dartings.

The oldest piece on offer here, Ciguri, takes Native Mexican bell and gong sounds and cuts them loose from root time. This isn’t as straightforwardly surgical, or as uninvolved, as it might read. Felipe is open about the inspiration he’s drawn from the Mexican peyote ceremony (and from Antonin Artaud’s writings on it). In particular, he’s interested in the time-distortion effect experienced when ingesting mescaline (which he recreates here via digital editing). On the way, he also explores inharmonicity – the additional non-harmonic tones created within a sound, via variations in the source material’s state of rigidity and elasticity. Strictly speaking, this is a physical exploration, but if you’re talking ritual – if you’re talking metaphysics – the same idea might be extended to the participants in the ceremony. As in any sacrament, each of their experiences will be shaped by their willingness, and by how their own histories and attitudes impact on how their brain works and how their world is conceived.

On Ciguri, Felipe doesn’t make matters quite that explicit, but he does his very best to remind us of how subjective an experience this can be. Sound-wise, he places us in the heart of a slow heat of hanging metals, and we listen (over nine minutes) as they alter. During this time, different parts of the surrounding structure take turns to transmute while others remain still. Gently struck tones blur from a simple ping to a fluttering hummingbird drill: the substance of the metals themselves seem to move restlessly between solid resonant bronze, a whispering foil, or a mere shining hiss of elements. The reasons behind this may be all in the math, but it doesn’t feel that way. As the numbers race through their patterns, the world around us changes and we’re hypnotized by what feels like the universe breathing.

Another piece, Irama, draws directly on Javanese gamelan orchestra music (using manipulated recordings of the Sekar Petak ensemble at the University of York). Irama’s title comes from a flexible gamelan term – one that can be used to define the time between two notes, or the time between two actions; or the rhythmic relationships between parts of the composition; or tempo in general. Drawing all of these meanings together under one conceptual net suggests a substantial and integral connection between all of them, much as each of the Indonesian gongs, flutes, pots and zithers in a specific gamelan orchestra is honed and tuned to fit only with instruments from the same orchestra. Of course, digital electro-acoustic processing means that any relationship between notes, pitches or rhythms which didn’t already exist can be first conceived and then molded into shape: and Felipe flexes and reshapes the gamelan sounds according to his own design.

Irama’s gong sounds range from the familiar bronze boom to the kind of light dry patterings and tight-hide raps which you’d expect to hear bounding from frame drums. Over a particularly deep gong sound, a metallophone texture is stretched into a soft drone: when the broader percussion section returns, it’s joined by soft struck pings and an oceanic flutter. At crucial points, particular gong chimes cut through to suggest changes of intent and mood. Apart from these, all of the sounds which lope through Irama reinforce themselves, subtly adding to an arrangement which becomes denser and denser, shifting to a jazzier pulses before (nearly four minutes in) rising to flood-rate and then dispelling into nothing. A second section begins – sterilized pings and rings, more German laboratory than Javanese ritual. Drilling echoes are buried inside it, ringing edge-tones place themselves above it. At six minutes, the frame-drums return; at seven, the pulse has multiplied again to the point of flooding; at eight, softened rings are the dominant sound as the piece diminishes into calmness. As with Ciguri, there seems to be more than the mathematics at work here; but beyond the calculations, all of Irama could itself be an illustration of time as human experience – its repetitions, its bewildering multiplicity of voices; its moments of collective intensity and its sudden rapid lulls.

As a listener, attempting to put narratives (however clumsy) onto more elusive or abstract pieces of music is a common strategy. Thankfully, the mixed instrumental/vocal piece Teocalli already comes with a narrative. It’s based on ‘The Night Face Up’, a short story by the Argentine writer Julio Cortázar, whose surreal-modernist approach (creatively disrupting his plots and chances of resolution via a shifting, subjective consciousness and by the restless straw-shuffling of jazz) is well suited to the cut/paste/reshuffle of Felipe’s compositional tools.

The original tale is about an injured, hospitalized motorcyclist: delirious, and dreaming that he’s a man hunted by the ancient Aztecs and targeted for sacrifice. Location and context come adrift in the dreamer’s mind, but are carefully deployed by the writer – here, Felipe steps carefully into the latter role, guiding his strips and layers of sound into place. Hunters’ drums roll in the background, sometimes scooping up in an enormous glottal curl of extreme echo, swooped by fierce panning and sound-fielding. At times, they run backwards, creating great ominous bowls of sound-space. In a recurring cut-up, a little choir of men sing what sounds like a Mexican popular tune. This moves in and out of Teocalli like a radio which can’t stay fixed on the station, just as the injured man in the story can’t stay fixed within his own time or his own experience. Watchful silences bead within the piece, within the drum-slides; filled with tiny arrested hangs of reverberation.

Through these silences (but also often in the midst of great surging wrenches of drums, as they wrestle for our attention) women’s voices speak. Zapotec women, from a pre-Spanish civilization that lives alongside and intertwined with modern Mexico. They converse and chat, presumably about ordinary human matters – these are interview snippets, not field recordings. But as these women are separated from listeners like us by their language (and by our own crude knowledge, and cruder guesses, about their culture), they innocently become part of the sinister hallucinatory sound environment which Felipe creates. As drums sweep and skirl around our heads, so too does a whole jungle of suggestions – brief clusters of crickets, digitally squeezed and timeslid; bird calls, as of hunters hidden in the undergrowth. When one of the women speaks again, her unconcerned and easy voice is shaded into callousness. When, at one point, she suddenly laughs, easy and confident, the dense paranoia and wilderness swirling around her conspires to render her cruel.

There’s no final outcome to Teocalli – no cathartic slaughter, no rescue. Eventually Felipe’s piece just blows away into the shadows, like the memory of ugly wings pressed around you. The fever dream is over. With the passing sweat those eerie vicious terrors go with them. The deep-rooted fear (part-humble, part-racist) of an ancient, incipient otherness. The fear of comfort and security crumpling and allowing the past to pluck you away; a raw, helpless morsel.

In its way, the final ‘Tutuguri’ piece – Sarnath – is as ritualistic as the others, yet it doesn’t rely so much on recreating states of mind. Instead, it attempts to sculpt suggestions of place, history and connections. It’s based on Francis Booth’s Indian location recordings of places associated with the story of the Buddah (and is named after the deer park in which Buddhist Dharma was first taught). In a sense, Sarnath is both site-specific and displaced, bringing the noises of Buddah-touched locations to wherever its soundfiles are played. Concert venue. Boom box. Perhaps even a trekker’s smartphone, being carried on a pilgrimage of its own.

As Felipe switches between recordings (clicking up one-by-one the sonic capturess of different geographical stops on the Buddah journey), Sarnath itself seems to be moving from place to place in search of something. Literally, a footprint? Literally, an echo? Felipe toys with the field recordings: folding them on themselves, stretching them over time. A bell might sound, swell hugely, then drop away. Chants may be heard. On a half-distant road, a procession of ecstatically banging drums may wind its way to a shrine. Behind these, birds and animals twitter. Away from the devotions, there are the soft chips and scrapes of human work being carried on regardless. Here, Felipe’s notes most obviously cite the intense, subtle states of mind connected with meditation: here, with whispers of Buddha making their presence felt, it’s a traditional part of the tale. Here, too, are the tiny sounds to focus meditation; the small sonic flakes of the natural world around which attention can be wound.

‘Tutuguri’ is four pieces; four stories. None of them conclusive; and despite the sleevenotes and the substantial clues, at least part of the stories I’ve recounted here have been dreamed up by me. The solo listener – the sound moulded by careful hands around my ears, yes; some of the intimations perhaps patted into place. But in other cases this music is just process doing what process does: forming channels for their own sake, numbers making shapes and illusions as part of the pattern comes into view, and only part of that’s actually recognized. Much of the purely technical side of Felipe Otondo’s music escapes me: instead, I experience much of it as the psychological backwash, like the vapour trails after the plane has passed. Still, if I’m creating my own ideas for what Felipe’s music might entail or might intimate, there’s clearly enough extra substance there for me to build on. That’s what humans do: we use sound to find out where we are. Finding places we know: judging our way through what’s being presented to us; sometimes, the recognitions surprise us.

Working blind, but guided by sound, I travel too.

Felipe Otondo: ‘Tutuguri’
Sargasso Records, SCD28070 (5065001338700)
CD/download album
Released: 25th March 2013

Get it from:
Sargasso Records (CD) or Amazon (download).

Felipe Otondo online:
Homepage Soundcloud LastFM

REVIEW – Darkroom: ‘Fallout 2′ & ‘Fallout 3′ albums, 2002 (“a game of reverse-chicken… impressive and utter liquefaction”)

18 Mar

Darkroom: 'Fallout 2'

Darkroom: ‘Fallout 2′

The second part in Darkroom’s ‘Fallout’ trilogy ( a set of interwoven concert travelogues) sees the unorthodox dark-ambient trio shrink to fit circumstances: recorded over the course of four gigs in Cambridge between spring 2000 and spring 2001, ‘Fallout 2′ records their first period of work as a duo. With singer Tim Bowness temporarily absent from the group, the five lengthy live tracks see Darkroom’s sound now built up entirely from Andrew Ostler’s infinitely malleable, polluted volume of electronic sounds and Michael Bearpark’s massed, heaven-and-hell loop guitars.

Subtracting the singer should have meant removing the human face from Darkroom’s activities. It should have forced their music – which was already suffused with hanging menace, dense atmospherics and chaotic leanings – further down the road to alienation. In fact, the opposite is true. Minus those fragmentary Bowness sighs, whispers and melodic wails, Darkroom do relinquish part of their edge of romance and distress. But they also dispense with the intimations of human disintegration, morbidity and panic which Tim’s beautifully tortured vocal tones brought to the project.

In his absence, Darkroom is able to relax and experiment with a two-way balance instead of the three-way teeter they’d thrived on previously. Os and Michael sit back and play off each other – not in unison, but in a dialogue of occasional crossings and of deceptive, mock-disengaged responses. As with ‘Fallout One‘, the two-man Darkroom continue to embrace instinctive wandering noise-stews rather than art-rock discipline.

For this album, at least, these are gentler brews: one even begins with a serene duet of heaven-scented loop guitar and a windblown squiggle of pink noise, rather than the warning tones of before. Released from some of his duties as textural foil to Tim, it’s Michael who now gives the music its anchors: cyclic calling phrases, humming confections of layered Frippertronic-like loops, space-echoed licks, sometimes a sound like someone wrenching their way out of a giant metal tank. Os – as usual – takes responsible for most of the layers of sonic detail and for the most drastic directional shifts within Darkroom’s ever-restless improvisations.

Os’ increasing plunderphonic tendencies (linking and threading pieces with snippets of international radio conversation, Cambridge choristers or muezzin calls) prove that behind his responsibilities for the main body of Darkroom’s sound, he’s also the joker in the pack, dialling up effects and textures from a vast trick-bag of electronic sounds which he then sloshes across the speakers and leaves to evolve. His rhythms, too, betray a sense of cool, amused mischief. He’ll stitch in trails of techno beats, or hijack a piece five-and-a-half minutes in with jazzy cymbals and toms drenched in flapping dub treatments. He’ll even drop in the occasional comedy drum-wallop to accompany some blooping synth sounds he appears to have stolen off a kiddy-ride in a shopping center. Inscrutable humour aside, Os also assembles a remarkable variety of more solid elements to flesh out Darkroom’s randomness: imposing psychedelic cadences, static veils and suggestive electrophonic shapes.

Though Michael Bearpark’s playing still owes a debt to Robert Fripp (via his “Bearatronics” loops and his occasional digressions into trumpet-guitar), he’s far less formally-minded. While you could also draw parallels to the mangled roots sounds used by David Torn, Michael is a far more reticent, distant and watchful guitarist: less flamboyant, but similarly eclectic. Across the album, he comes up with the kind of junkyard guitar that Marc Ribot would be proud of; or treats us to yanks and scrabbles of twanging guitar in the vein of Henry Kaiser or Fred Frith. He unwinds collapsing, Spanish-guitar-style electric rolls; or feeds in the Bill Frisell-influenced ghost-country minimalism that he’s increasingly stamped onto Darkroom music. Os responds with gusty, gauzy swirls of noise, or busies himself chopping up the sound even as Michael enriches it.

It’s co-operation of a kind, I suppose. Sometimes the Bearpark/Os interplay is gloriously subtle. More often, they’re engaged in a game of reverse-chicken in which they seem to be seeing just how far they can wander from each other’s playing before Darkroom collapses, adding a kind of free-jazz risk to the elements of illbience, Krautrock and musique concrete that already flourish in the group’s sound. Darkroom’s apparent abstract shapelessness (more accurately their indifference to, and boredom with, the monotonous formality of much electronic music) seems to put a lot of people off. However, their loosely-knit and liberated music still has few rivals or peers in electronica.

Darkroom: 'Fallout 3'

Darkroom: ‘Fallout 3′

Tim Bowness returns for ‘Fallout 3′ which at first listen sounds as if it could be pegged as the kinder, gentler Darkroom. This seems an unlikely label. Nonetheless, the album initially seems something of a let-up from Darkroom’s unsettling dark-ambient explorations.

As the group’s main studio-flexer, Os exerts most of the active control over the emerging music. On this occasion, he does this by taking more of those Darkroom live recordings and drastically remixing them. Drawn from two of the mid-2000 Cambridge gigs which initiated ‘Fallout 2′ (plus four other gigs between 1999 and 2000 in Cambridge and London), ‘Fallout 3′ is tagged as “a celebration of the art of post-production” and compresses their rich, chaotic improvised sprawl into a thickening wall of noise. This is Darkroom as jelly, rather than their usual coils of prismatic vapour. In the process, it displays a side of the group which might appeal better to ambient-music aficionados and art/noise acolytes (those who’ve so far proved immune to, or unconscious of, Darkroom’s brooding wide-open power).

The art-rock richness of Tim’s keening, beautiful-agony vocal was previously something of a scene-stealer – especially when it reached heights of drama which recalled Peter Hammill at full tilt. This time it drifts faintly through the mix like a displaced ghost. Half-obscured, half-dreamy, its physical presence fades to a livid imprint. As for the industrial-melodic textures of Michael’s guitars (and his layered MiniDisc manipulations), these have sunk even deeper than before into the fabric of Darkroom sounds, as have most of the drum loops. The most audible Darkroom instrumentation to be heard on ‘Fallout 3′ is the humble studio fader and the reverb unit, teasing their way through the music and rebuilding detail.

Turned right down, ‘Fallout 3′ sounds like the smooth-peanut-butter option compared to the crunchier varieties of ‘Fallout One’ and ‘Fallout 2′. Turned up, though, the music piles upwards inexorably; like a thick fluid shot through with veins of displaced voices. Sometimes these voices belong to Tim, processed almost beyond recognition to become muttering crowds or alien choirboys. Sometimes they’re radio voices stroked out of the ether by Os’ continuing casual interest in plunderphonics. Those little instrumental dialogues and monologues that used to weave through Darkroom pieces have been melted down too. Everything played becomes food to feed this new amorphous monster.

The result is that, more than ever, Darkroom’s music has the amnesiac, dissolving qualities of oceans. Powerful and ever-massing, and strangely indifferent to the repercussions of its nature. The sound itself, for what it’s worth, is closer to dry land if perhaps not stable ground. That continuously-rumbling, near-geological depth of soundfield and the thick “angry-earth” quality to the sound brings this reinvented Darkroom closer to the relentless, tectonic grind of Robert Hampson’s dark-ambient process music in Main. Like Main’s, the pieces on ‘Fallout 3′ are much of a muchness. All are slightly differing curves on a line mostly heading in one direction, arcing beyond post-rock to the land of out-rock. There’s far less of the more identifiable tendencies of the past – nowhere near as much of that Fripp-&-Eno-swimming-in-Lee-Perry’s-galactic-fishtank feel. The always diffuse identities of the Darkroom players are now barely there at all. The music has turned them inside out.

Consequently this is seventy-five minutes of impressive and utter liquefaction that’s still- identifiably – Darkroom, and which also enables them to thumb an invisible nose at past accusations of formlessness. Even when their musical substance is reduced to something as intangible as this, Darkroom’s baleful and beautiful intent remains intact: a long way beyond the easy trance to which most electronic acts are finally reduced. Darkroom’s vision is still inexplicable and alien. It’s also still undeniable.

Neither kinder nor gentler, then. Just even more seductively suffocating and inscrutable.

Darkroom: ‘Fallout 2′ & ‘Fallout 3′
Burning Shed (no catalogue numbers or barcodes)
CD-R/download albums
Released: 01 January 2002 (‘Fallout 2′) & 1st February 2002 (‘Fallout 3′)

Get them from:
Burning Shed (‘Fallout 2‘, ‘Fallout 3‘) or Bandcamp (‘Fallout 2‘, ‘Fallout 3‘)

Darkroom online:
Homepage Facebook Twitter MySpace BandcampLastFM

REVIEW – Cthulhu Detonator: ‘Infernal Machines’ album, 2012 (“beneath the razor squeals and data blurts, there’s a lot of composed thought going on”)

16 Mar
Cthulhu Detonator: 'Infernal Machines'

Cthulhu Detonator: ‘Infernal Machines’

Over in the pleasant and temperate Canadian climes of Victoria, Eric Hogg sometimes strolls the streets and sometimes makes noise. Perhaps he dreams of being under dental sedation, indulging himself in some grand and streaky nightmares of colour-bleed and sound-warp. A salubrious environment isn’t necessarily a bar to a sinister imagination.

Then again, while it’s certainly unsettling, is the shivering noise music Eric produces as Cthulhu Detonator necessarily sinister? And what are nightmares, anyway, if they’re not creativity fracking its way simultaneously through the subconscious and the known in search of new fuel? I’m guessing that whenever Eric does go walking, he’s chewing over everything he’s heard both recently and years ago, waiting for something to engage fully with the teeth in his brain.

The choice of project name mixes demolition tech with H.P. Lovecraft. This is worth remembering. At its fringes, genre music is increasingly morphing into cheerfully-tailored geek accessory, so this could have been superficial fantasy horror-noise – vat bubbles, flailing tentacles, steampunk sound effects and a comic-book feel. Actually, Cthulhu Detonator’s music springs from the well-corroded, confrontational gully worn by power electronics, making the most of sonic distressage and sample-flaying. However, Eric gives a wide berth to the more regressive, narcissistic elements of power electronics (the psychopathic posturing, the violent fixations and the taste for hate-politics, the desire to transgress and incur repulsion). He takes the noise, not the rage. He doesn’t turn over bodies, just sounds. Beneath the razor squeals and data blurts, there’s a lot of composed thought going on.

Just to finally lay those Lovecraft associations to rest – besides the name, the only other Lovecraft link here is one single piece, At The Mountains Of Madness. This is also a tenuous link at best: Eric makes no obvious attempts to reconstruct the narrative of the horror story whose title he’s borrowed, just using the latter as a springboard for scene setting. As on the rest of the album, he sets up an instrumental language and then corrupting it into something else via intensive sound processing. For At The Mountains Of Madness, it’s a simple-as-possible drum solo, mostly concerted, mostly stumbling hits. Drums and struck metal percussives are crushed and milled; the former crudely distorted, the latter phased into smears. A determinedly uncooperative beat gives way to a rabble-rousing tom whack broken up by jittered glassy echoes and crazed, triggered reverb. It has the contradictory feel of a wall of noise that’s made mostly of gaps, with the sharp attack of drum hits setting up anticipation of the scrunching decay that follows. Soundfields pop violently in and out of hearing: sometimes you can hear a click track bleeding through, providing something to rebel against.

Infernal Machine is part hellish, but almost conversational. Drawing on a source which sounds much like a squealing guitar on maximum tube scream, Eric chops it into whoops and squeaks by some jackhammering processing which swings in a pendulum arc across the soundfield smudging and seducing the sounds as it goes. Halfway in the electrophonic squeals are replaced by a gracefully screaming choir (courtesy of a multi-tracked guest, Fairen Berchard), which echoes down a long tunnel. Cross the Static Ocean resembles an elderly printer grind, looped and sealed up in a bobbing storm of hurtling white noise. Eric gets the most out of it – sweeping across its frequencies, digging out hisses and tenor grinds, cutting and pasting around the soundfield, making it strangely beautiful. (There’s also an abstract humour at play here – one moment even sounds like a freight train doing the Charleston while no-one is looking.)

As so often with noise music, what often makes a Cthulhu Detonator piece involving is where you can see the process of its developing impurity – whether you’re looking for the sound sources or the corrupted concepts. Some pieces sound close to classical music. While it’s not entirely clear where its gently blaring, tottering source sounds came from, Transmit.Disintegrate ends up sounding like a baroque trumpet chorale filtered and echoed through a roaring stonework gullet, gently billowing and swirling as it goes on its journey. Blinding White Light starts its life as a dramatic sequence of interminably held organ chords; as if Eric’s raiding stock Hammer Horror music for battles with the Devil. He runs this piece of Gothic corn through the harrow-blades of distortion until it melts into a sirening phase of shuddering pink-misting noise: you can feel the higher pitches being squashed flat onto the bass, like tissue onto iron. Towards the end it’s simply shifting between two simple but uncomfortably-matched chords; a jammed apocalypse.

Somewhere, the party is also being crashed by dance music. Initially, Rise Automatons has something in common with fluttering dubstep. You might consider beats to be crucial for this, but they’re missing. However, here are the swooping bassiness, the teasing rewinds, the timestretch; and Eric’s overdriven scribbling sounds like turntable scratches. But it doesn’t last: the structure collapses and is crumpled into a confusion of vengefully buzzing flies and feedback whoops. At one point, a dead TV whistle sneaks underneath the violent editing and panning.

Chrome Leviathan – bizarrely – appears to be based on a deep-funk lick, although it’s one that’s being carried on a gnarled data burst and surrounded by crash processing and the occasional clatter of glass fragments. It certainly owes something to the old Hank Shocklee noise-as-rhythm riff idea – playing with two hip-hop accented riffs before it’s done – although the exaggerated panning at the end is pure noise disruption. The party continues on Lava Box , where a catchy clapping pulse rhythm is applied to an indeterminate, squelched buzz. There’s a clear head-bobbing intent here, as rhythmic parts bop along inside the squish with an unselfconscious physicality that could as easily be slamming hip-hop or heavy metal. Eventually all of the mashed noise is left to bubble by itself – the rhythms, ultimately, don’t become a tyranny.

Two further pieces reassert the subtler powers of ambient noise and sound-pictures. On Womb, the main constituent ingredient is a discreet drive-along hum – like a small car on a lonely mountain road, but amplified up to the level of landscape. In the mid-ground, slow enveloping organ chords appear, so large and yet so quiet that they’re all but out of the image. All you can hear are the small details on their sky-covering surfaces – the sound-curve of their undersides and their strangely comforting overtones. Radio voices, none of them distinguishable, sprinkle this cloudy arch. There’s a dirty serenity to it all, an intimation of clear air and solitude, lightly misted with the pollution of noise and incursion.

Atom Thresher – the last track on the album, and in many respects the most industrial – heads back to smaller scenes and more claustrophobic concepts. Deep flapping interference spatters static around a bowl-shaped drone: a third sound layer adds a klaxoning extensor buzz; a fourth, the sound of machinery clanking and extracting. Whatever’s being milled out here is invisible; but the working sound eventually falls out into Geiger counter pops, and at the very end a short decisive silence.

After this series of journeys and pictures, the question of the inspirational process remains – the disjunction between comfortable surroundings and an output of rough-textured noise. Maybe the keynote of making this kind of music in a pleasant climate (rather than in a crappy recession town full of blocked-off hopes and angry knuckleheads) is that it’s simply less pressured, less draining, more fun; and that this in turn shapes the music. Certainly, as industrial music goes, Cthulhu Detonator doesn’t appear to be aimed helplessly into a corner and buzzing with rage; nor does Eric shut down his human responses and slip into a bleak hover-mode. Instead he shapes the rags, bones and hanks of his sources into something which is, if not necessarily hopeful, at least alive and active; and involved with itself.

Cthulhu Detonator: ‘Infernal Machines’
Cthulhu Detonator (no catalogue number or barcode)
Download-only album
Released: 2nd November 2012

Buy it from:
Bandcamp

Cthulhu Detonator online:
Soundcloud Bandcamp

REVIEW – Qwestions: ‘Humble Pie’ single, 2013 (“cowering and defiant; brave and fucked-up and lucid”)

14 Feb

Qwestions: 'Humble Pie'

Qwestions: ‘Humble Pie’

“I’m dry-heaving, saying these words with meaning,” gasps Qwestions. Gut feeling. It’s supposed to be at the heart of hip-hop: but in a music of masks, demands and fly-posted signifiers it often gets pasted over.

Too much. There’s too much to represent – too much history and geography to be spat up like fireworks, too many links and hand-holds to be acknowledged, too many objects to count. No wonder that so many rappers rapidly run down and put up the same touchy, predictable façade. No wonder that they turn into mobile billboards flattened of meaning, riding in identical limousines – overwhelmed; turned into nothing but front; still scared of the moment when everything will be kicked out from under them.

As for Chicago MC Qwestions, his desperate, dazzling raps suggest that he couldn’t fall into this two-dimensional lie even if he wanted to. At 23, standing tall and shaking, he’s a man who flinches from masks and who lives on the outside of his skin: tears, confusion, grand-and-ground-standing and all. He’s everything that hip-hop ought to be in its honesty. Here, perched on a clenching, reluctant beat and hunched underneath Mario Anthony’s chilly stratospheric washes of synth (as cold as a 4am January on the South Side) Qwestions is both cowering and defiant; brave and fucked-up and lucid. It’s said that rappers have to grow up fast. Qwestions reminds us that growing up is actually a constant, painful process.

Humble Pie sounds like a man hitting concrete, but knowing that he has no choice but to get up and run on. While Qwestions kicks off with what sounds like a typical brag (“I am the greatest rapper alive – / am I wasting my time / eating this humble pie with a plastic fork and no knife?”), the rap quickly and deftly folds in on itself. It becomes both critique and confession of Qwestions’ life and work, of the compromises which he has to make both as artist and man. Even the mocking drawl of the chorus spins between multiple and revealing mirrors: a boast of being a cut above, a wry acceptance of holding back, of pretense and the wrestle with ego. “You know, you know, you know, / they won’t love you when you know, / you too dope, too dope, too dope, / so I play my role… / I know it’s moving slow.” Even the pay-off line could be aimed as much at himself as at a foe onstage – “Make sure you eat some humble pie before the show.”

Many of the images in Humble Pie revolve around guts, and around the value and terrors of food: the nutrition of work, the unpalatability of being conscious enough to let the world intrude. In his dedication to honesty, Qwestions dares to sometimes be repulsive; dares to be outright with matters of weakness, helplessness and terror . “Vomit all in my kitchen sink – / the nausea gets critical when I start to think,” he moans at one point. “I let my mind drift then my stomach flips. / I guess it is a curse when you born with gifts.” Later, he shoulders his offstage burdens with a mixture of courage and gripe – “The scene changes, but it’s the same script, / I’m trying to be a good father… / I sacrifice all my happiness for a couple of dollars and some pocket lint.”

Elsewhere he’s stepping up aggressively, unsure whether to ball his fists or spread his hands, but stripping his self-assertion to the bones of desperation in a bid to be understood. “Remember life in the hood – why the fuck you think I’m so cocky? / Why you think I try so hard? / Why you think you can stop me?” Even here – and after all of the moans, acidic spits and fear-belches – it’s hard not to like Qwestions. But then, a rapper who shares so much about the human condition is to be treasured.

You just hope that he’s going to make it through. Sometimes he sighs, half-broken even as he delivers: “Am I wasting my time / investing in all my dreams with no moments to recline?… / I just want to lay up, / sleep and never get up.” Meanwhile a nagging, sneering voice slips through the verses; a spiteful ghost flitting in and out of the gaps in the tower blocks. A voice from the back of his head, overturning his brags and hollowing out his talent as fast as he assert it.. “Your little crude knife… / You’ll never eat.” The guts of belief are laid bare: there’s everything to defend, everything to play for.

Qwestions: ‘Humble Pie’
Ingenious Dreams Media Group (no catalogue number or barcode)
Download-only single
Released: 2nd January 2013

Buy it from:
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Qwestions online:
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REVIEW – The Chewers: ‘Every Drop Disorganized’ album, 2011 (“a couple of junk dogs”)

31 Jan
The Chewers: 'Every Drop Disorganized'

The Chewers: ‘Every Drop Disorganized’

The Chewers thrust their faces, suddenly, out of the forest. They notice your startled expression, but they just cross their eyes at you. They’re not here to entertain you, let alone impress you. They’re sniffing around music, a couple of junk dogs, seeing what they can make of it. There will be bumps and boings: there will be scraps of sudden, enthusiastic remembering. There will be sudden interjections. There will be rather a lot of hammering.

The Chewers are Travis Caffrey and Michael Sadler, a pair of self-confessed West Virginian freaks. Most of what they do involves rudimentary guitar lines which complain like old suspension springs; drums thumped with a bastardized ritual technique; frowning stump-handed bass playing which is too big for the room but too inert to leave it. They sing, after a fashion – usually in a menacing deadpan creak, sometimes in a gruff lobotomized roar. Melodies are torn off, like unwanted paint: they strip everything down to a trapped and surly chug, then filter it through the sound of collapse. Sometimes they leave an electric organ broiling in the corner, add a layer of picked-out piano, or torment a fiddle with skeleton plucks or sawing skids.

These are the kind of tunes that could make a musician forget how to play. Their goofy, deadpan primitivism sounds like drunken mechanics banging rocks together in a Flintstones cartoon; or a couple of bears who’ve set upon and eaten a guy in a one-man-band outfit, then start fumbling at the crumpled instruments to try and get that interesting noise back. We’ve been here before, of course, with The Residents – and a musky, oppressive Residents reek hangs all over The Chewers’ faux-artless art music. At a root level, both bands work with the same kind of sub-technique – deliberately clumsy, deliberately short-sighted, attempting to sneak up on an idiot-savant approach from behind.

Much of The Chewers’ debut album ‘Every Drop Disorganized’ seems to follows a freak-show blueprint. Stirring a greasy canful of satire and nihilism, Travis and Michael are self-confessed cartographers of tiny personal hells. While what can be discerned of their settings, characters and stylings are unmistakeably American, they’re often fairly timeless. They present stark three-line drawings of insanities and self-inflicted rages, or of situations slewing into enmity or a crude revenge. Their Americana is absurd and brutal, part Faulkner and part ‘Gummo’ – the kind of storyscape in which thick-set dungaree’d inbreds drag their own coffins around on leg-chains and where frowning men, preoccupied with guzzling and paranoia, squat guard outside collapsing shacks, broken-down trailers and mouldering gambrel houses.

In fact (as with The Residents), what The Chewers do behind their Muppet voices and smeary, tarry-black humour is less elaborate and even more savage. With American Gothic, there’s some state of aspiration to fall from and some perverse pleasure in the decay. The Chewers, though, deal with lives apparently blunted by ignorance, obsession, violence and inertia from the start. You’re a brute; or a chump; or the target of someone else’s shills and exploitations – and you’re stuck with it. The misanthropic ranting of Human Scum is couched in brown-dwarf rock-and-roll, compressed to a broken stumble of sour fuzz guitar, splattered twang and thunder-drum. “Get your slime out of this house,” one Chewer growls on Get Out Of Town, while half a blues riff tussles with fragments of Dobro slide. “You left many things behind. / None of them was a friend.”

The Chewers clearly enjoy their grim and guttural journey. During breaks in dragging around those hope-coffins, they indulge in short instrumentals, deliberate guitar bungles and instinctual blobs of pick-up-and-play sound-art. The Scooby Doo caveman vocals and berimbau twanging on Who Ra makes that Residents debt even more explicit (it could easily sit alongside the faked rituals and pop-culture gags on ‘Eskimo’). Don’t Go In The Tent offers three minutes of machine pulse, bat-wing bellows-chords and drill-whistles. The Day The Circus Came To Town fools around with Autotune-whooping, kazoos and fiddle scrawls. The Chewers bring an exultation to this part of the work, delighting in the clash of noises.

Much of the music thumbs its nose at American aspiration while revelling in American orneriness and the palpable debris of American life. This makes absolute sense – the other key Chewers influences are those utterly American musicians and songwriters who stick like bones in the throat of their culture. The three Swamp Drag pieces bear the stamp (or stomp) of Tom Waits hobo-music pieces with their wounded marching drum, their dinosaur gronks and busted-suspension riffage, their broken-off stub of tune and the lost, frothing narrator winding his way inwards. Butterknife – with its deadpan sprechstimme and its indistinct, twisting story of marital discontent, murder and kitchen utensils – owes plenty to Frank Zappa .

Two other songs have a fairly explicit Captain Beefheart tang. The evangelism parody of Savior Pill crumbles like ripe old cheese as it lurches along on jazz cymbals and gnarled-up blues: although the lyrics, using the language of oldtime radio hucksters, are more Zappa. “Shouldn’t you have some relief? Call to see if you qualify… / Legs are restless, souls in strife. / Side effects include everlasting life. / Call in ten minutes and you’ll see the light. / Benefits are many, side effects are few – we’ll even throw in a Second Coming.” Beyond its guitar boings and grits-pan clunks, Fire on the Hill stumbles into trek poetry, painting the simple beauty of the outdoors in disconnected swipes and flashes while entwining it with the occult. “Trouble is following me through the long grass… / Voices beside me as I sit near the flames – the horses make noises, they drop through the dark… / Laughing is loud, / the crickets are chirping. / The sky is a dome.”

On the whole, though, Chewers songs are populated by fuck-ups. Convicts stuff their faces; some people fall down wells (where they wait, somewhat indifferently, for rescue), while others wander permanently off the trail. Damaged men sit alone in rooms, propelled into puzzling hallucinations by ringing telephones. The ambitious aren’t spared either. With the grinding punk-slurry riff and monotone delivery of Hollywood Car, Travis and Michael caustically lay waste to dreams of celebrity, reducing them to empty greed. “Rotten soul don’t get old… / Pledge yourself like all the others. / Step over your mom – skin is glossy like a magazine cover… / Smile through your teeth and ignore the poor. / You got your foot in the door. / You’ve had fifteen and you want some more… / Hollywood isn’t a workplace rat-race – / it’s a high-speed chase. / Cut off your nose to spite your face.”

Perhaps where all of this fails a little is in the way The Chewers allow their absurdism thicken into cynicism. Never really presenting their blundering song-characters as anything other than grim entertainment or easy meat, they don’t leave them the option of dignity. There’s rarely any of punk’s indignation; and not even much of Zappa’s frustrated disdain. On Specimen, they play a crude kazoo-laden cha-cha-cha and deliver a one-way story about a man becoming a test animal in a destructive medical experiment. On the strummed, limping lollop of Charlie Chum, they show even less sympathy for their hapless protagonist. “You should have seen this coming” they grunt, as they drawing a muddled, menacing picture of a man who first deceives and then overreaches himself; who “chews his words like cows chew cud… / believes every word he speaks.” Falling foul of the predators, he eventually pays the price – “Charlie Chum has got two hands – / one swats flies, one deals cards. / Deck is cut, game draws blood, / sharks tear Charlie Chum apart.” Travis and Michael, at least, seem to think he had it coming. Despite the murky flourishes, this never rises above the level of chump cartoon, and that’s a shame.

But perhaps I’m being unfair. Even at the very least ,the album’s cartoon-noir tone is enjoyable once you’ve attuned yourself to its sinister creep; and one track – an acapella ode to the joy of pancakes – offers some relief. As The Chewers sing, hiccup, belch and gargle their way through a gamut of American musical trademarks (a blues-grind, some close-harmony doo-wop, a prison song, a Spike Jones fusillade of comedy noises) they also recite a series of cheerfully dumb Bubba-isms in a thoughtful Jimmy Dean drawl. “Life without pancakes is hell on earth, / and I don’t mind my massive girth… / The only difference between beast and man / is – an animal can’t make a cake in a pan… / When they find me bloated in the gutter, / they can cover my coffin in syrup and butter.”

Though they top it off with a particularly dopey and violent twist (“The only way I’ll have my fill / is when they make one good enough to kill,”) it’s somehow an affectionate moment: one in which they embrace their all-American idiot as well as laugh at him. At The Chewers’ jokiest moment it all comes together – the stubbornness and rebelliousness that’s as much a part of Americana as is romance or beauty; the love of homemade noise and of squeezing music out from the pips; the thick’n'tasty bozo parade.

The Chewers: ‘Every Drop Disorganized’
The Chewers (self-released, no catalogue number or barcode)
Download-only album
Released: 6th February 2011

Buy it from:
The Chewers homepage.

The Chewers online:
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REVIEW – Darkroom: ‘Fallout One’ album, 2001 (“like a small corpse flattened onto a moving tyre”)

13 Jan
Darkroom: 'Fallout One'

Darkroom: ‘Fallout One’

Maybe it’s due to simply not being on the right label (they’re homed neither at Warp Records nor at Rephlex, nor at any of the other established electronica houses who provide a credible passport to attention). Maybe it’s the frustration of continually bouncing, disregarded and unloved, off the defense radar at ‘The Wire’. Maybe it’s simply the usual difficulties regarding working on and playing an abstract, thickly electronic music with even fewer anchors than most of the buzzing, bleeping efforts in that particular field.

Whatever it is, while the mightily amorphous Darkroom should have been a serious avant-garde cult act by now. Instead, they’ve been in retreat since their initial late ‘90s rising and since those times when they brought their galactic rumble-and-wail to some of the artier club-nights around London. It’s dispiriting – but at least this has been a strategic retreat rather than slinking off, defeated, to lick their wounded diodes.

Darkroom remain active, particularly in their native Cambridge. They still haunt basements, galleries and art-house cinemas whenever they can, recording hours and hours of live material. They’re still more or less unknown: but they’ve been making the most of this anonymity. At least it allows them to continue to explore their own unsettling take on ambient music, unencumbered by the demands of the more familiar electronica clubs or by any micro-cultures other than their own. The ‘Fallout’ trilogy (of which this is the first installment) is the result.

These recordings present an unadulterated Darkroom, live and in the raw – a sound of boiling sea-stuff, of natural chaos, of expansively stewing noise. They’ve abandoned the song experiments and the more disciplined, streamlined aspects of their previous album ‘Seethrough‘ in order to embrace more of the chaotic, massy, polytextural wanderings that they touched on in their ‘Daylight’ debut. Each of the tracks on ‘Fallout One’ is functionally numbered: One to Seven. None are graced with any more of a name, nor indeed any more clues of any kind. There are no sine-wave surfing references, no snippets of French or intimations of disturbance, no jokes (unless you count the press release name-checking both Photek and Satan). There aren’t even any nods to the collective’s old Samuel Beckett fetish.

Darkroom don’t guide anymore. They drift remotely through their music with a mixture of utter authority and confusing haphazardness, stirring ideas in and spinning them out. You can’t place yourself with this music: you can only live with it. Any associations which you care to make are now entirely your own.

‘Fallout One’ also emphasizes an increasing musical dominance by Andrew Ostler, the keyboard-and-programming corner of the Darkroom triangle. Freshly returned from his solo project Carbon Boy, Os brings back plenty – he adds a glut of shortwave radio voices; he disrupts Darkroom’s light-footed beats and breaks them up into free-jazz stumbles. His relentless mutations of dense electronics regularly distort and destroy any settled landscapes that the group might have settled on. Lurking in the background, Michael Bearpark concentrates on turning his guitar into a slow-hand blur of inscrutable forbidding noise. When he’s not doing that he’s building up a succession of aquamarine loops, sounding like a coldly psychotic take on Michael Brook.

By comparison, singer Tim Bowness seems more displaced than ever. Already abstract, whenever his vocals appear now they take the form of shocked, drowning, incoherent whoops and keens, half-submerged in the swirl of choking ambience and psychedelic space echo which his collaborators are cooking up. As ever, the effect is similar to the contorted vocal tapestries of Tim Buckley’s ‘Starsailor’. This time, though, Bowness sounds as if he’s gradually being sucked down a black hole, protesting all the way. It’s a far cry from the measured, beautifully-finished art-pop tones and diction of his day-job in no-man. Still, he seems to thrive on the chance to unleash this kind of utterly unguarded noise.

Caught as live as this, Darkroom’s music is more disorientating and disturbing than it’s ever been before on album. Though always too lushly endowed with timbre and detail to be unrelentingly hostile, it offers little in the way of chill-out calm or methodical reassurance. Even the gentler tracks such as Three or Four regularly see Darkroom’s more pastoral landscapes bent out of shape. A desperate, looping Bowness mantra of “say” will be overcome by data squirts and snippets of Gregorian chant; a hum of guitar will be scratched over by a violently juddering, reedy electronic screech; clicking needles will have a strange banana-boat yodel stretched across them.

Throughout, Os’ sculpting of the sounds induces sonic meltdown. Hiccups of sounds, whale song, a mutilated loop of geothermal Mellotron or a dignified broadcaster’s voice will all be sucked up, shredded and blown out, or brought round and round like a small corpse flattened onto a moving tyre. In their collision of the beautiful, the horror-inducing and the plain distorted, Darkroom offer nothing easy. ‘Fallout One’ is music for dissolving cities – a cool-headed, unconditional embracing of confusion.

Darkroom: ‘Fallout One’
Burning Shed (no catalogue number or barcode)
CD-R/download album
Released: 01 January 2001

Buy it from:
Burning Shed or Bandcamp.

Darkroom online:
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REVIEW – Sneaker Pimps: ‘Splinter’ album, 1999 (“half in love with the idea of beautiful corpses and wanton failures”)

4 Dec

Sneaker Pimps: 'Splinter'

Sneaker Pimps: ‘Splinter’

Smack.

Its presence ghosts off this record like chill off the sea. The more you listen, the more obvious it gets; the more appropriate it seems. Twelve songs about different levels of letdown – alienation and betrayal; shortfall and disgust, “high fives and corporate anthems” – but always, always possessing an ability to be lifted above it; to float in a strange and tragic euphoria in which pain and torment are overwhelmed. A rush of transcendent languorous bliss while the mind hovers above, intact and unmarked.

Even if Sneaker Pimps weren’t so candid about backstage recreation (or didn’t drop lyrical hints like “my aim’s so weak that I’d fail to get into my arm”), you can’t escape the fact that their second album is a heroin album par excellence. Admittedly, a smarter and more professional brand of smack music – no William Burroughs squalor, no Needle Park lowlife. The spike goes in beside a penthouse window, lying on a sleek leather couch; no dust on the floor. But then, as a pop group, Sneaker Pimps always seemed far too smart for the daytime shows and MTV gladhandings.

Well, some of them did. I saw an Sneaker Pimps interview in which Kelli Dayton – their original Goth pixie-ette singer – sat flirting and babbling on a sofa, flanked by Chris Corner and Liam Howe. When not answering their own questions, with a cool intelligence, they observed her with the bored and slightly amazed looks of gentleman experts faced with a posturing child. The hapless Kelli isn’t part of Sneaker Pimps any more. She’s been dropped out – as if via hidden trapdoor – or simply excised.

For ‘Splinter’, Chris Corner glides forward like Dracula to take over the mic. His slackly sensual looks (young Johnny Thunders and Ronnie Wood, with a wild crow’s nest of dyed-black hair) lounge all over the artwork of ‘Splinter’, much as his lisping, artfully-forlorn whisper floats ahead of the music’s tide. Perhaps it’s just extra clarity – with Kelli no longer an oblivious mouthpiece – but ‘Splinter’ feels like cresting a roller-coaster. A swelling build of dawning clarity, darker- toned, which sets you up for the plunge.

‘Splinter’ is also the most seductive pop record I’ve heard in a long time. Not coy winks or overblown soul-boy mating calls, not even on the acid-coated, Suede-stinging-Cameo-to-death stamp of Ten To Twenty. This is a more abstract seduction, the lure of rich fabric, sweet smoke or smouldering looks. It’s born not just from the unveiling of secrets but from Liam Howe’s shockingly opulent backdrop. Creamy, orchestrated synths and samplers traced with beautifully disturbing sound. Pianos echo, fretful in the cavernous dark. ‘Omen’ choirs or wailing-wall chants lunge out at Chris, trying to lassoo him. Small slivers of Oriental melody glitter in the fabric, and beyond the luscious trip-hop grooves eerie Bernard Hermann strings are trembling, bursting, warning. Female singers, disturbingly blank, shadow Chris’ pinched tones.

The whole album’s in a state of sensual motion, like restless waters or billowing tapestries. As for mood and motif, it’s always ominous – always half in love with the idea of beautiful corpses and wanton failures; with sultry sicknesses and the bloody romance of despair. Kelli or no Kelli, there’s always been a Goth undercurrent to Sneaker Pimps (and not just because the industrial-tinged, reverberant rock of Superbug also has a distinct tang of The Mission). When Chris sings “strike me down, give me everything you’ve got. / Strike me down, I’ll be everything I’m not,” on Lightning Field, he sounds bright-eyed, waiting for the lash.

For Half Life’s liquid, trembling swirl of pianos and ghost orchestras, Chris muses at the syringe or at the lover he’s failing with – “half life wastes before it goes – / it’s funny how your bee-sting touch never leaves me whole. / It’s not enough to stay here, almost trying. / You kept your last laugh, watch this dying.” On the magnificently disdainful, disgusted ‘Low Five’ he delicately spits back corporate language and schmooze-talk with savage grace – “Kite-marked for true low standards / where more wants all and no less. / Just change with no real progress… / I’m a low five downsize no-one else. / Do you love yourself?”

Bad relationships. With the biz, with the needle or with girlfriends – all three bleed together in Sneaker Pimps’ crafted disaffection. Only on Cute Sushi Lunches does this seem brattish, as Chris sneers “nineteen steps out from under your feet. / Can’t eat, won’t eat… / Hate like a child hates his hair cut,” and the instruments obstruct each other, stubbornly refusing to gel… but not quite enough to derail the song.

It’s a suspect confessional, a cunning blind to absorb attack while Sneaker Pimps slip the rest of the album past your resistance. The worm-turning cruelty of Curl, popping with funk under its lustrous ballad verses, stung by zithers and pulsating psychedelic grind – “I curl to break consent… / and I curl now to help me find you out.” And the little thrusts and revelations like “never compromise – you’re just always weak”; “it takes too much to please me – / attached but no real feeling,”; and (most killingly) “failure was on me, / but your ideals bore me.” All of it wrapped in that dark and dreamy music.

Beyond the sensual overkill – that luxuriant death-by-soundtrack – the rich nightlife sounds are sometimes folded away in favour of small rooms dominated by Chris’ spider-legged acoustic guitar. Flowers And Silence is the most explicit trip to the shooting gallery. Skeletal slow jazz waltzing among the radar blips somewhere between Scott Walker and John Lydon, moth-wing vibrations of synth, and a dry-mouthed Chris murmuring “she’s nowhere, she mainlines, / helps me out – now I can speak… / So nothing’s free. / Ghost-drunk, out of reach.”

Behind the dogged strum and distant alarms of Destroying Angel, strings slither down – blood trickling across a window – while Chris turns in the most sinister performance on the record. “The stones beneath the water that you walk on to be taller, / the hands you stuck together ‘cos you prayed you’d wait forever,”, he whispers, picking apart a dying affair full of desperate power games and scams, and ruthlessly stripping it away from himself, right down to the tattoos (“the words beneath my skin / the ink that you put in, / destroying all the things you left around.”). There’s torch music on Empathy Low – as well as a rich sleazy purr of double bass – but if so it’s torch reduced to clammy ashes, as Chris stares into the recesses of his soul and finds them disturbingly bare. “Proves herself to be closer, / but not me forever, not me… / My memory’s so / Empathy low.”

And there’s Splinter itself, the guitar zinging and slapping while things prowl in the shadows – growling, creaking double bass, moaning and scraping; boiling, ghostly noises from Liam Howe’s black boxes. Then there’s Chris, flint-eyed and flint- voiced – “Does it take the fireworks to make you look in wonder? / Would you give reaction to the cause I’m under? / So coloured by you, but your monkey messed it up – / surrounded by you, your monkey’s long-while had enough.” If David Sylvian had stayed in London, corrupted by the smoke and cynicism, he might have ended up this sleekly poisonous: enveloped in beautiful, cultured ambient sound and existential melancholy, but honing a small silvery sleeve-dagger for the right moment.

The final song – Wife By Two Thousand – could be a subway busk, with one of Chris’ faceless women singing back at him from further down the tunnel. A draught sucks at it, pulling Liam’s subliminal buzzes and celesta clinks away into the oblivious sounds of a crowd. While Chris strings phrases from I Can Sing A Rainbow into the chorus (as if trying to get back to childhood assurance), the song’s an attempted seduction, in spite of everything that’s gone before. Chris is playing the vulnerable card this time, with a cynical, pleading desperation. “Never so complete, just failing on its feet… / I think that I need working on, so work on me / I feel that nothing’s getting though, so get to me.”

But the last we hear of him is a nonchalant nothing-can- hurt-me whistle. He’s disappearing into the city with his bag of secrets closed up again, leaving you to make your guesses. The kind of doomed, fascinating bastard whom your eyes still follow, and whom your hands reach out to in spite of yourself. Damn.

Trust a junkie? Never. But they can be as compelling as their habits.

Sneaker Pimps: ‘Splinter’
Clean Up Records Ltd., CUP 040CD (5029271004024)
CD/download album
Released: 25th October 1999

Buy it from:
Available from most sources.

Sneaker Pimps online:
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REVIEW – Darkroom: ‘Seethrough’ album, 1999 (“dropping casual, vinegar-dry references while somehow maintaining a ghostly mystique”)

22 Sep
Darkroom: 'Seethrough'

Darkroom: ‘Seethrough’

Transparent neither in style nor intent, Darkroom’s second album is demanding, mysterious; trickily opaque. This is not an unfamiliar position for this most obscure, obscured and inexplicable of ambient/illbient groups. The billowing instrumentals of Darkroom’s first album, ‘Daylight‘, made their points obliquely through a spray of trip-hop grace, thick detail and industrial derangement. About half of ‘Seethrough’ follows a similar path – baleful/beautiful semi-improvised noisescapes of layered electronics, angrily-stewing loop guitar and naked caress-through-to-howl vocals.

Resident synth necromancer Os fires off ratlike background rattles and spectral drum’n'bass rhythm triggers on the glutinous and dubbed-up Galaxy Craze, a threatening arrhythmic undulation in which Tim Bowness’ minimal, wraith-like subway singing is menaced by a fretless bass guitar part which probes like a giant animal’s tongue. On Charisma Carpenter, old-school ’80s synthpop riffs underpin the dense aviary heat of Michael Bearpark’s textured guitar. These OMD-styled tinklings make an unexpectedly cheerful counterpart to Tim’s lustrous and vaporous vocal chanting, which remains the most bizarre aspect of Darkroom’s music. Singing mere tumbling vowels, or sounds on the edge of becoming words, Tim delivers them with an eerily precise and chilly diction: like droplets of love-song which freeze to alien sleet as soon as they leave his mouth.

In spite of the textural invention and intelligence at work, only Kaylenz hints at the shocking intensity of Darkroom at full, live, improvising intensity. It takes up fourteen sprawling, disorientating minutes of the album, during which the tension between the celestial and the pestilential growing ever more violent. Electronica loops shade upwards into alarm, distorted hospital bells shrill. Mike’s country-toned guitar tang gives way to sharp buzz-edged swarming, while Tim’s vocals travel from weary, loving sorrow to a hysterical pitch of recriminations and a dash of lyrical perversity. Just before Kaylenz steps up – or breaks down – into a chaotic torrent of frighteningly emotional randomness, we hear Tim singing in a lost corner of the studio: a bored, beautiful, detached whisper of “you again, you again – / who’s to blame, if it’s all the same?”


This brings us to the wild card of ‘Seethrough’ – the presentation of Darkroom’s songwriting side, in which they sketch withering surreal portraits of disenchantment and alienation helped along by spacey glissandos of electric slide guitar. They’ve dabbled in words before (on the drum’n'bass/Fripp & Eno soundclash of the Carpetworld single) but here it’s more leisurely, more controlled; more disturbing. In some ways it’s an extension of Tim’s work on the cryptic dark-city musings of No-Man’s ‘Wild Opera’. In others it reflects the burnt-out, amoral contemplations of Tricky’s surreal, spliff-fuelled ‘Maxinquaye’.

If so, this is Tricky as played by Alec Guinness, dropping casual, vinegar-dry references to both Def Leppard and Janet Frame while somehow maintaining a ghostly mystique unhindered by the flapping of library cards. On the bobbing Morricone-meets-Orb dub of King Of The Cowboy Singers, Tim’s guarded, musical speaking voice recites both nonsense and significance to the beat – “trying to find a new life in an old boot, / walking to the new place in your old suit – / the king of the cowboy singers, / the toast of the Old School dinners…” The roiling, improvised star-stuff that usually pools out of Darkroom’s speakers is swapped for Dada-tinged narratives of shifting identities and habits; of introverted, stiffly English insanity and implosions of a starchy order.

Having said that, although Darkroom no longer quite sound as if they’re playing live from the surface of the sun, they’ve only retreated as far as a ski-lodge on Mercury. The glimpses of sky are always a bright merciless glare, the ground always dry dust; the scenery just a few steps away from white-out. Surly and blinded, Bludgeon Riffola surfaces through a swimming of harness bells as a filthy punk-blues fed through post-rock processing and glowing tracer-paths of needling synth-noise, Tim’s petulant vocals rope-swung and curdled with distortion.

The album’s masterpiece – the ten-minute stretch of Bottleneck – is blindingly white and exposed; a sinister mixture of Aphex Twin and Bill Frisell. Sparse, desolate slide guitar is chewed at by Os’ echoing dead-sea-surf static and smeared brass textures. Tim’s lonesome vocal (once it finally arrives) rides a stately dance of plucked orchestra strings, drawing out the shapes of a puzzle of betrayal and disgust. The charges are clear – “You never really loved your wife… / you never really knew your boys… / you never even liked the girl you said had claimed your heart – restart, restart.” But the story’s obscured: gaps between snapshots swallow it up. The figure of a man is reduced to a hat, a cigarette; an unfinished meal; an absence.

Then again, Darkroom aren’t here to provide clarity. Seethrough itself seals the album in a light and feverish running pulse, frosted by far-off gilded sprays of reserved prog-rock guitar. It’s tremulously sweet and frantic – trance-techno that’s neurotic rather than narcotic – and with a blurred, vocoder-ed vocal that queries the giddy transcendence of the music. “Too much misunderstanding; too much, too little love. / Too much to keep your hand in, too much to float above.” Dancing lightly on its feet, it moves with the crowd only to slip away quietly as the dreams evaporate. “Too much deliberation, too much you want to be. / Too much anticipation, too much you’ll never see – see through, seethrough.”

Blink, and it’s gone. Darkroom tease us with clarity, but lead us to a vanishing in the end.

Darkroom: ‘Seethrough’
Peoplesound, ART 4249-CD01
CD-only album
Released: 1999

Buy it from:
Original release deleted. 2003 remastered CD-R version available from Burning Shed; download version from Bandcamp.

Darkroom online:
Homepage Facebook Twitter MySpace BandcampLastFM

REVIEW – Laughtrack: ‘Amusements’ single, 2001 (“counting the change and failing to come up with comforting answers”)

12 Aug

Laughtrack: 'Amusements'

Laughtrack: ‘Amusements’

Amusements is a majestic but famished slink across rain-dirty pavements in the gaudy heart of town: redolent of grime and darkness, and with disturbed puddles wavering neon reflections at you. A techno dub-groove catwalks its way from start to finish, toying with all the time in the world: whether the wire-wool guitars are beating themselves against it or whether the sound is being gulped away to reveal the skeletal machinery of bass and beat prowling onwards. A thin but insistent vocal hangs at the heart of it: “I can’t tell you no lies / We’re moving into a new kind of life – / a strange new world, a comfort zone / where nobody has to be alone.”

It’s a lyric which almost sounds as if it ought to be bobbling along on top of a corporate anthem: but which, in this context, sounds as if it’s shadowing the giant corporate hands which can pat you on the head in one pass and scoop away your world with the next. “Why have you sold the future, why have you sold the past?” questions the chorus. “Is it for our amusements, ‘cos nothing is meant to last?” Someone’s standing on the edge of the kerb, swaying on their heels, counting the change they’ve been returned and failing to come up with comforting answers.

If the original Amusements resembles a rocked-up ‘Mezzanine’, the Severance mix (done with “avant-hardist” MEME) flings the drums into echoing relief and carves the groove into a zombie stomp, Garbage-style. Grating peaks of sub-bass and further sandstorms of psychedelic guitar crackle somewhere between Chapterhouse, Suicide and Levitation – sleekness savaged into life by noise and interference. No words, but an implacable, forceful indifference. The deal’s done – it’s time to bring out the heavy lorries.

Slide round the corner, and things are different. The torch song atmosphere of Left Standing implies Goth-cum-trip-hop, but also a take on Billy Mackenzie at his most open. It’s the brittle piano chording, that cavernous sway of arrangement around the lamp-post glow of a solitary microphone; the hints of theatrics and sincerity interlocking fingers and squeezing for luck… or in desperation. That said, it doesn’t follow the Mackenzie trail entirely. There’s an absence of helium operatics and peacock posturing. Instead, the almost-buried voice of Joe (Laughtrack’s mastermind) catches at the same blend of clenched unfunky indignation as Roland Orzabal at his most vulnerable; and even breaks at the same preacherly point.

This time Joe’s not mourning a way of life, but a person: and although the burden of grief is shared, the empty space that’s been punched into his life is obvious. Joe sounds exhausted and angry as he confesses “I really don’t care for very much these days, / but the living is easy in a pointless way. / You left us standing, and now everything is hard to say…” Thankfully there are compensations, new reconcilations, new solidarities to be found in the face of it: “I tell my friends ‘don’t be so scared’… / You left us standing, and that’s something we’ll always share.”

It’s Laughtrack’s unease – their sense of huge forces and emotions moving behind the immediate business of life – that draws you back to them. This is dark, luxuriant pop to tease apart with the fingertips and pry into; something that suggests stories in the same way as the more oblique moments of no-man or Smog. And Laughtrack’s simple but oddly unsettling name (raising questions every time you consider it) suggests a writer intelligent enough to be aware of the frame surrounding whatever he does.

As Laughtrack roll away off into the night, they’re being quietly trailed by gumshoes who are after some more answers.

Laughtrack: “Amusements”
Contrary Public, CONTPUB001 (no barcode)
CD-only single
Released: 2001

Buy it from:
Best looked for second-hand.

Laughtrack online:
MySpace

REVIEW: Darkroom: ‘Daylight’ album, 1998 (“subtly distressed electronica”)

4 Aug

Darkroom: 'Daylight'

Darkroom: ‘Daylight’

To work out where Darkroom are coming from, you could do worse than take a look at ‘Daylight’s arresting cover. It’s a study of sturdy, corroded old industrial tanks, encircled by metal stairways and surrounded by a devil’s playground of battered, abandoned plastic drums. The drums are marked with hazard labels but yawn open, suggesting that their toxic contents have long since leached out into the environment.

Behind the towering tanks is a radiant blue sky and a slanting blanket of pure white fluffy cloud, against which they rear up like Reims Cathedral. It’s beautiful, in a warped way – the wreckage and castoffs of a once-bright new industry that, nonetheless, continue to assert themselves. Yet in this toxic paradise there’s not a person in sight.

No, this isn’t suggesting that Darkroom are the sort of electronica trio who revel in futurism, and who excise humanity from their orderly sequenced and oscillating musical vision of the world. The opposite is true. Darkroom’s music (in which Os’ sequences and textures are balanced by Michael Bearpark’s mutated post-industrial guitars and Tim Bowness’ naked swoony vocal wail) has humanity in spades. The live instrumentation and vocalising unites with the programmed sound and beats in a way that’s rare in over-purified electronic music, but in the music that emerges – one in which the technology provides uncertainty rather than comfortable form, and in which the threat of chaos and upset looms constantly in the background – the main note sounded is one of loss. One of the main qualities of daylight, after all, is its impermanence.

Via a previous EP, we’ve already heard the discontented seethe of Carpetworld: roof-skittering drum’n'bass with guttering snarls of wounded guitar and Tim’s voice reined in to a hooded whisper of acidic verbiage – the only lyrics on the record, and they’re about bad sex, looting and dodgy discos. We’ve also heard the beautiful flush of ‘Daylight’s title track: a tumbling chant (mournful but blissful) against a slow wallow of bass, the singing notes of Mike’s Frippertronical guitar, and Os’ dawn chorus of flickering sound. Darkroom can do in-yer-face, and they can do strokin’-yer-cheek. They do each of these in roughly equal amounts. Often they do both together, in an elusive blur of ambiguous emotion – the sort that makes you keep one eye on them and the other, anxiously, on the door; but which keeps you held in place, unable to resist the desire to see for yourself what comes next.

Ambiguity is in fact the keyword for this music. Brash, defined techno structures are missing, their place taken by sketchy outlines which the trio fill up with evolving, chaotic detail. The beats are light-footed: slow breaks languidly pacing the background, or pattering techno pulses like rats’ paws. The electronics hum like supercharged fridges close to bursting flamewards, or keen out lovely auroral shivers in the sky and in the shadowed spaces. Tim’s full-voiced mixture of blurred word-shapes and sub-verbal whoops are sometimes Buckley-ish in their tortured flamboyance, sometimes more like Liz Fraser’s outraged brother. Melodies drift, loop and contort: massy and queasily mutable, cloudscapes tortured out of their natural forms by the force of some cruel idiot god.

Sometimes Darkroom’s music sounds like Underworld (though tumbled from their throne and reeling with the impact of a massive nervous breakdown) or like Fripp and Eno sailing their boat into much more malevolent waters. Sprawl growls its overcast way past complex shifting slapping beats, squelched bass, crushed radio-talk and vocal frailties; a baleful camera scanning a wasteland. The opener, Crashed, is strung out, lovely but disfocussed, with a streak of elegant suffering running through it. The guitars rattle like motoring moon-buggies, the voice oppresses like a summer shower, and somewhere in the background, behind the throaty tick of percussion, a lone voice of optimism: a marimba chinking out its own little Steve Reich wavelet.

There are episodes of naked grace on board, beside the pollution, but ‘Daylight’ is still one of the most subtly distressed records to wriggle out of late ‘90s electronica. This is most obvious in the wrenching, frozen agony of Vladimir; but Died Inside seems to sob in anticipation for a collapse waiting to happen but never quite arriving. Looped calls, lilting gasps are answered across a chill and echoing gulf by the icy fuzz of a guarded guitar, prowling and snarling in its own isolation. Once, Tim’s voice reaches a rare degree of intelligibility – a panicked, unanswered plea of “d’you feel the same?”

The wonder that comes close in hand with this fear is laid out explicitly in No History. A soft hip-hop beat holds down the sky-stretchingly rapt vocal and the beautiful subterranean guitar moans: a soundtrack to the forever-flavoured moment when you lie stricken at the bottom of that fatal crevasse, watching the last and most brilliant stars of your lifetime pierce the beckoning void overhead. Like a fleeting memory of softer times, a snippet of (Sittin’ On The) Dock Of The Bay slips in. The amplifier buzz at the end is a benediction.

If there’s a time when there’s resolution, it’s when those two questioning background voices reach out across the comforting pulse of Estragon – Michael’s guitar like a high, bowed bell, Tim toned down to a florid whisper. Still, as it sails on towards its hushed conclusion, the key feeling of ‘Daylight’ remains one of loss. A lament for something unknown, but something voiceable. Something long gone past but reaching out for you again, as the day goes down and fades off into the poisonous beauty of a industrial sunset haunted by old unquiet ghosts.

Darkroom: ‘Daylight’
3rd Stone Ltd./The Halloween Society, HAL 8002 CD (5 023693 800226)
CD-only album
Released: August 7th 1998

Buy it from:
Burning Shed or Bandcamp

Darkroom online:
Homepage Facebook Twitter MySpace BandcampLastFM

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